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<blockquote data-quote="tetrasodium" data-source="post: 9473767" data-attributes="member: 93670"><p>Ok. First post all of your house rules that provide room to help offset some of the power added to PC's from bastions in an edition that we have no evidence to suspect is anything but still one where magic items are "optional" & monster math is pegged for mundane nonmagical gear. I seem to recall you once mentioning that your players start with a different pointbuy/starting array. After that we could have a discussion about why bastions adding power to PCs creates problems the GM need to solve (<em>ie by reducing their starting arrays to make room for some of that power</em>).</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9473767, member: 93670"] Ok. First post all of your house rules that provide room to help offset some of the power added to PC's from bastions in an edition that we have no evidence to suspect is anything but still one where magic items are "optional" & monster math is pegged for mundane nonmagical gear. I seem to recall you once mentioning that your players start with a different pointbuy/starting array. After that we could have a discussion about why bastions adding power to PCs creates problems the GM need to solve ([I]ie by reducing their starting arrays to make room for some of that power[/I]). [/QUOTE]
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