D&D General Dmg previews up


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Lidgar

Gongfarmer
A quick summary after watching 2/3 of the video:

1. Adventures. Will include 5 short "adventures", most are about a 1/2 page.

2. Greyhawk. Greyhawk treatment similar to the original Gazetteer. Focuses first on the City, then describes the wider world, references adventure sites. Also references potential bastion sites.

3. Lore Glossary. Includes info on key legendary figures, like Modenkainen, or sites, like Balder's Gate, or materials, like mithril.

4. Bastions. Players can establish a bastion at level 5. Acts almost like an NPC, PC's can send orders (don't have to be present) to it to craft, farm, etc. on the bastion turn. Can combine bastions from multiple PC's. Portrayed as a player's opportunity to DM their own mini-world that they control.

5. Magic Items. Biggest chapter. Revised and added many. Much more artwork. Added the magic items from the D&D cartoon. Applied magic effect types to more weapons (i.e., flametongue can be a great club). Added prices to the items, as well as crafting rules.

6. Tracking Sheets. Downloadable. Way to organize and track your DM/campaign info, like NPC's, settlements, bastions, magic items, party composition/backstory, conflicts, and session planning.
 

FitzTheRuke

Legend
This is the book that I am most looking forward to, I'm not a "forever DM", but I am a primary DM. And I just about never looked at the 2014 DMG after 2014.

Some specific comments:

I hope that the way they present adventures is both good, and signifies a change in their overall attitude on how to present adventures going forward. I think the 5e Adventures we have are generally good to read, okay to play, and terrible to DM. (Though they're getting better). If this DMG teaches them how to better present information, and the PHB is a good sign, then it will be very worthwhile.

I kind of hope that this "Glossary" approach, where the PHB has the Rules Glossary, and the DMG has a Lore Glossary, then I hope that the MM has a Monster Ecology Glossary, and the front of the book has more Statblocks and pictures.
 
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dave2008

Legend
I don't see anything in the summery about optional/variant rules. Are those not a thing in 5.5 anymore?
None of their discussion about the 2024 DMG has included optional rules. That has concerned me for awhile. I don't see anything about creating monsters or spells either! This has had me very concerned.

However, I am now hopeful that this means there will be a DM centered 4th book that covers just optional rules, variants, monster creation, magic item creation, spell creation, etc.

EDIT: There is a DMs Toolkit chapter in the 2024 DMG with these types of rules presumably. So not UA style book for 5e24 it looks. :confused:
 
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