Dungeon Master's Guide Previews Start October 1st

Get ready for a new round of preview videos.

dnd dmg cover.jpg

Previews of the Dungeon Master's Guide start on October 1st. Today, Wizards of the Coast announced that they would kick off the marketing cycle for the 2024 Dungeon Master's Guide next week with two videos. The first will be a general overview of the Dungeon Master's Guide, while the second will focus on the new Bastion system found in the book. The overview video will run on October 1st, while the Bastion video will run on October 3rd.

The 2024 Dungeon Master's Guide was completely overhauled from the 2014 edition and will feature new adventures, a Greyhawk campaign setting guide (and accompanying maps) and reworked magic items. The Bastion system will also appear in the new DMG and will allow players to create custom strongholds that provide mechanic effects during downtime.

The 2024 Dungeon Master's Guide will be released on November 12th, although the early access window starts on October 29th.


2024 DMG preview.jpg
 

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Christian Hoffer

Christian Hoffer


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Whizbang Dustyboots

Gnometown Hero
I hope this is more comprehensive than the "everything you want to know about the 2024 PHB" video, which fell short of telling me everything I wanted to know. ;)

Seriously, though, WotC: Gimme details on creating monsters, spells and magic items, and please tell me the 2014 magic items properties chart appears in the 2024 DMG.
 


kittenhugs

Explorer
I'm most excited to see the final bastions system, if they did any revisions to Xanathar's downtime rules, and if the CR math has been adjusted at all. Generally I'm hoping the guidance it gives matches up with the PHB rules more directly--it's been clear for a long time that the 2014 core rulebooks were developed too separately from each other. Mostly I just want adventure day and encounter guidelines that match with what player characters can actually do, lol
 

pukunui

Legend
I'm most excited to see the final bastions system, if they did any revisions to Xanathar's downtime rules, and if the CR math has been adjusted at all. Generally I'm hoping the guidance it gives matches up with the PHB rules more directly--it's been clear for a long time that the 2014 core rulebooks were developed too separately from each other. Mostly I just want adventure day and encounter guidelines that match with what player characters can actually do, lol
I did not like the UA version of the bastions system. I think they should have taken the franchise rules from the Acq Inc book, filed off the Acq Inc serial numbers, and called it a day.

What I really want to know is if they've replaced the terrible 2014 chase rules with something that actually works. (There was a much better version in one of the early AL adventures.)
 


Sulicius

Adventurer
I did not like the UA version of the bastions system. I think they should have taken the franchise rules from the Acq Inc book, filed off the Acq Inc serial numbers, and called it a day.

What I really want to know is if they've replaced the terrible 2014 chase rules with something that actually works. (There was a much better version in one of the early AL adventures.)
Interesting! I am the other way around. I am running the playtest rules for the bastion now, though I changed the level requirements 2 lower and put it in a pirate ship. Works great!

What makes the AI rules good?
 


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