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The summery reads like the whole book is more focused on showcasing the IP in various ways than anything else.
That might be true (and I don't think that it is), but it's a good thing to use the IP. No one needs to use D&D's IP for their home games, but they can use it for inspiration. And many might want to use it, without having to do a Wiki-dive. It's also a good thing for the health and future of the game, from a business standpoint, that isn't just milking the TTRPG for more cash.
 
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None of their discussion about the 2024 DMG has included optional rules. That has concerned me for awhile. I don't see anything about creating monsters or spells either! This has had me very concerned.

However, I am now hopeful that this means there will be a DM centered 4th book that covers just optional rules, variants, monster creation, magic item creation, spell creation, eetc.
Call it "Advanced Dungeons & Dragons".

I think that I agree with them, that the core books need to be for everyone, with an uncluttered focus on the Core of the game, but that tinker-tools (optional rules) are also an extremely important part of the game that I hope that they don't forget.

The good way to do it would be to, like you say, put out a big tome of rules options.
 

“As much as the 2024 Dungeon Master's Guide contains tutorials on how D&D is actually played, it also contains tons of ways to add to your game, like the DM's Toolkit chapter”
From the article

Thank you! I am working and haven't had time to read the article or watch the video yet. I will do that soon though!
 

@Micah Sweet I feel better now. From the article:

As much as the 2024 Dungeon Master's Guide contains tutorials on how D&D is actually played, it also contains tons of ways to add to your game, like the DM's Toolkit chapter. This section covers the building blocks for your game. You can now easily find information about anything from alignment to traps, reorganized into alphabetical order to make them easy to look up. Need to create a background, creature, magic item, or spell to fit your story? This chapter walks you through the process. Just TPK'd your party? You'll find advice on how to handle the situation here.
 

“As much as the 2024 Dungeon Master's Guide contains tutorials on how D&D is actually played, it also contains tons of ways to add to your game, like the DM's Toolkit chapter”
From the article
Yeah, the video glossed over it. It was definitely emphasizing that this book should appeal to beginners.

They did say it included expanded rules for crafting magic items however.
 

@Micah Sweet I feel better now. From the article:

As much as the 2024 Dungeon Master's Guide contains tutorials on how D&D is actually played, it also contains tons of ways to add to your game, like the DM's Toolkit chapter. This section covers the building blocks for your game. You can now easily find information about anything from alignment to traps, reorganized into alphabetical order to make them easy to look up. Need to create a background, creature, magic item, or spell to fit your story? This chapter walks you through the process. Just TPK'd your party? You'll find advice on how to handle the situation here.

(Continued from my previous post, with tongue-in-cheek)

... Or they'll just be in the DMG and we missed that they were there!
 


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