Hello. My name's Merric, and I'm addicted to Random Encounter tables. I use them all the time when designing adventures.
Well, perhaps not all the time, but for my dungeons they do get used quite a bit. I'll stock a few rooms myself, but after that I prefer to let the dice decide. (Although I do pay enough attention to alter results to fit the dungeon).
Are you like me?
There actually was a more serious point to this thread, which goes like this: Are monsters dumb?
The reason I ask that is because under the 3.5E Dungeon Encounter tables, it's very rare to encounter more than 3 of one monster in a room. The 3E tables suffered from a similar problem, but at least you could encounter 1st level creatures on the 3rd level of the dungeon and have their numbers significantly increased.
This is not the case with the 3.5E encounter tables.
Instead, you have a whole lot of solitary monsters roaming the dungeon, without being smart enough to realise that in numbers lies strength (and you're not going to be picked off by any adventuring party or tougher monster that wanders by).
I can well see the argument for the 3E tables being too complex, but I think the 3.5E tables have gone too far the other way. The treasure balance is out, the number encountered is weird beyond belief.
What do you think?
Cheers!
Well, perhaps not all the time, but for my dungeons they do get used quite a bit. I'll stock a few rooms myself, but after that I prefer to let the dice decide. (Although I do pay enough attention to alter results to fit the dungeon).
Are you like me?
There actually was a more serious point to this thread, which goes like this: Are monsters dumb?
The reason I ask that is because under the 3.5E Dungeon Encounter tables, it's very rare to encounter more than 3 of one monster in a room. The 3E tables suffered from a similar problem, but at least you could encounter 1st level creatures on the 3rd level of the dungeon and have their numbers significantly increased.
This is not the case with the 3.5E encounter tables.
Instead, you have a whole lot of solitary monsters roaming the dungeon, without being smart enough to realise that in numbers lies strength (and you're not going to be picked off by any adventuring party or tougher monster that wanders by).
I can well see the argument for the 3E tables being too complex, but I think the 3.5E tables have gone too far the other way. The treasure balance is out, the number encountered is weird beyond belief.
What do you think?
Cheers!