DMG Witch

darkbard

Legend
The DMG offers as a variant for the Sorcerer rules for playing a Witch. Basically, little is changed but the spell list, which includes some druid spells to complement "witchy" spells from the Sorc/Wiz list. However, the spell list is a fairly weak one from a PC perspective, and the rules are ambiguously worded. My question: do you read the RAW to state that the Witch is a spontaneous caster with the entire spell list as spells known? Or do you read that she must choose spells known from the (limited) list, much like a Sorcerer must?

In comparison, the spell list is roughly equal in power to the Beguiler (PHB 2), which utilizes the former rule (entire list known). There are a few less direct combat spells for the Witch, though she has fair healing access to make up for this. The Beguiler, however, has a higher HD, BAB, and skill point/level. Thus, I can only assume that for the Witch even to be remotely playable as a PC class it must work like the Beguiler. Thoughts?

What would you change to make the class playable if you feel it is necessary to make changes?
 

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werk

First Post
darkbard said:
No one willing to take a stab at the rules-interpretation question?

Maybe post it up in house rules. You're asking for design help, not really interpretation.
 
Last edited:

sammy

First Post
Spontaneous Witch casters from DMG

Sorcerer
Alternate Base Classes
The following are specialized types of Sorcerers, in the same way a Necromancer is a specialized type of Wizard.

Witch
(DMG p175)

Casts Impromptu Arcane spells based
on Charisma from the Witch Spell List

from the Crystal Keep website.
 


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