Chandelier, Single-Use Terrain
A large, ornate chandelier of iron and crystal hangs over the battlefield. It would be a pity if it fell to the ground.
Standard Action
Check: From a distance, to sever or loosen the rope or chain holding the chandelier aloft, make a ranged attack (the chandelier’s defenses are level + 5).
Alternatively, you can spend a standard action to cut the rope while adjacent to either the chandelier or the rope or chain keeping it aloft.
Success: The chandelier falls to the ground and smashes to pieces.
Target: Each creature in an area burst 1 beneath the chandelier
Attack: Level + 3 vs. Reflex
Hit: 2d8 + one-half level damage.
Miss: Half damage.
Effect: The area where the chandelier fell becomes difficult terrain.