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DMG2 in September
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<blockquote data-quote="doctorhook" data-source="post: 4537684" data-attributes="member: 58401"><p>Interesting. I also note that the Dragon Magazine Annual 2009 comes out that month as well. I was under the impression that the Dungeon Magazine Annual would be coming out earlier, but I can't find it on the list. (Fine with me, though, since I'm more interested in the Dragon Annual anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>New products rock! What do you guys and gals think will be in DMG2? I'm betting on:</p><p style="text-align: left"></p> <ul style="text-align: left"> <li data-xf-list-type="ul">Another town/city and surrounding area detailed. I've used Fallcrest a ton in my HPE-series game, and that series will be almost entirely released by September 2009. I'm hoping that WotC will start another levels 1-30 adventure series afterwards, and that the area detailed in DMG2 will be directly relevant to that series, (perhaps with a little bit of carry-over to the Nentir Vale from DMG).</li> <li data-xf-list-type="ul">A detailed Sample Campaign set in the PoL setting? Ideally, this would tie neatly into existing and future products. (Tie-ins/connections are important to me; they make the material more useful.)</li> <li data-xf-list-type="ul">Rules for creating new minions. (We haven't seen these yet, right? If we have, obviously I'm off it.)</li> <li data-xf-list-type="ul">Rules for creating new Rituals. There's been lots of call for these, and this is the best place for them.</li> <li data-xf-list-type="ul">New Artifacts.</li> <li data-xf-list-type="ul">Guidelines and advice for creating your own races, classes, powers, and power sources. (This doesn't specifically excite me, because I don't generally use homebrew crunch, but AFAIK this stuff is still absent from 4E, and a lot of folks liked the info in 3.5E.)</li> <li data-xf-list-type="ul">MORE TEMPLATES! Templates are cool.</li> <li data-xf-list-type="ul">Detailed advice on running "nonstandard" campaigns: Horror-themed, Mystery-themed, War-themed, and so on.</li> <li data-xf-list-type="ul">More traps and hazards!</li> <li data-xf-list-type="ul">General but in-depth advice and resources for campaigns set in extreme environments: Ice-age/Arctic/Tundra/Frostfell, Desert/Dune-sea/Wasteland/"Dark Sun-esque", and At-sea/Undersea/"Waterworld"/Ocean campaigns.</li> </ul> <p style="text-align: left">Actually, from that list, several of those things I expect to see in every DMG: Templates, traps & hazards, artifacts, and a new region detailed. Between the rest of the stuff I'm suggesting, I think there's enough to fill the next two or three DMGs with cool stuff!</p> <p style="text-align: left"></p> <p style="text-align: left">Now I'm really excited about this! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p> <p style="text-align: left"></p></blockquote><p></p>
[QUOTE="doctorhook, post: 4537684, member: 58401"] Interesting. I also note that the Dragon Magazine Annual 2009 comes out that month as well. I was under the impression that the Dungeon Magazine Annual would be coming out earlier, but I can't find it on the list. (Fine with me, though, since I'm more interested in the Dragon Annual anyway. :)) New products rock! What do you guys and gals think will be in DMG2? I'm betting on: [LEFT] [LIST] [*]Another town/city and surrounding area detailed. I've used Fallcrest a ton in my HPE-series game, and that series will be almost entirely released by September 2009. I'm hoping that WotC will start another levels 1-30 adventure series afterwards, and that the area detailed in DMG2 will be directly relevant to that series, (perhaps with a little bit of carry-over to the Nentir Vale from DMG). [*]A detailed Sample Campaign set in the PoL setting? Ideally, this would tie neatly into existing and future products. (Tie-ins/connections are important to me; they make the material more useful.) [*]Rules for creating new minions. (We haven't seen these yet, right? If we have, obviously I'm off it.) [*]Rules for creating new Rituals. There's been lots of call for these, and this is the best place for them. [*]New Artifacts. [*]Guidelines and advice for creating your own races, classes, powers, and power sources. (This doesn't specifically excite me, because I don't generally use homebrew crunch, but AFAIK this stuff is still absent from 4E, and a lot of folks liked the info in 3.5E.) [*]MORE TEMPLATES! Templates are cool. [*]Detailed advice on running "nonstandard" campaigns: Horror-themed, Mystery-themed, War-themed, and so on. [*]More traps and hazards! [*]General but in-depth advice and resources for campaigns set in extreme environments: Ice-age/Arctic/Tundra/Frostfell, Desert/Dune-sea/Wasteland/"Dark Sun-esque", and At-sea/Undersea/"Waterworld"/Ocean campaigns. [/LIST] Actually, from that list, several of those things I expect to see in every DMG: Templates, traps & hazards, artifacts, and a new region detailed. Between the rest of the stuff I'm suggesting, I think there's enough to fill the next two or three DMGs with cool stuff! Now I'm really excited about this! :D [/LEFT] [/QUOTE]
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