I have read both books cover-to-cover. I think the DMG2 looks super-useful for broad campaign-design. The first chapter is a waste of paper: "golly! players have different personalities!" The PH2 is quite fab, though again there's that stupid "golly! characters have different strategies!" bit. I hate the character-rebuilding crap as well.
I am involved with two campaigns, and have been trying to get the teamwork stuff (mentioned in both books) going, but no one bites. What the heck do PCs do with their downtime? There's only so much boozing and whoring you can do (yes, I'm impressed, you can do a lot, but what are you actually doing when you're "training?").
I am involved with two campaigns, and have been trying to get the teamwork stuff (mentioned in both books) going, but no one bites. What the heck do PCs do with their downtime? There's only so much boozing and whoring you can do (yes, I'm impressed, you can do a lot, but what are you actually doing when you're "training?").