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General Tabletop Discussion
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DMG2 - Replacing magic items with inherent bonuses?
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<blockquote data-quote="Teemu" data-source="post: 5243158" data-attributes="member: 30788"><p>I've been using it and it works well, definitely a departure from the usual D&D game. Note that the rules still assume some magic items, but you can replace them with various boons, some given in DMG2. They suggest that you can come up with new ones by using magic items as a guideline, and that's what I've done. So, instead of the lesser amount of magic items, I've rewarded the PCs with boons modeled pretty strictly after magic armor, weapons, arm slots, etc. So even the Iron Armbands of Power are available. These boons work as regular abilities part of the classes in the game world, so a martial character's boon rewards are 'martial boons'. Plus, this still works with the CB, you just pretend the items are innate skills.</p><p></p><p>No magic item shops, no need to stuff magic trinkets in every nook and corner -- works great.</p></blockquote><p></p>
[QUOTE="Teemu, post: 5243158, member: 30788"] I've been using it and it works well, definitely a departure from the usual D&D game. Note that the rules still assume some magic items, but you can replace them with various boons, some given in DMG2. They suggest that you can come up with new ones by using magic items as a guideline, and that's what I've done. So, instead of the lesser amount of magic items, I've rewarded the PCs with boons modeled pretty strictly after magic armor, weapons, arm slots, etc. So even the Iron Armbands of Power are available. These boons work as regular abilities part of the classes in the game world, so a martial character's boon rewards are 'martial boons'. Plus, this still works with the CB, you just pretend the items are innate skills. No magic item shops, no need to stuff magic trinkets in every nook and corner -- works great. [/QUOTE]
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DMG2 - Replacing magic items with inherent bonuses?
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