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DMG2 - Replacing magic items with inherent bonuses?
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<blockquote data-quote="Gort" data-source="post: 5252712" data-attributes="member: 11239"><p>Well, I'm glad that there are no problems with the system. I'm gonna switch to it when my players hit paragon. I'll report back when I've gotten a feel for it.</p><p></p><p>You know, some of the major alterations and new systems for 3e were things like <em>Conan</em>, <em>Iron Heroes</em> and some of the <em>Unearthed Arcana</em> rules - major parts of these systems were simply replacing the fact that there were no magic items.</p><p></p><p>I remember playing <em>Midnight</em> where there was a theme where the baddies were in control, and had evil sniffer dogs that could "smell" magic items. Since an obvious way to play the game was subterfuge, it meant that characters usually carried no magic items so as to pass by these sniffer dogs undetected. The downside, of course, was that with no <em>rings of resistance</em>, <em>amulets of natural armour</em> and obviously no enhancement bonuses to armour or shields, the armour class of any hero was pathetically low - effectively the same at level 20 as at level 1. And somehow the creators had never thought of that.</p><p></p><p>I give 4e a lot of credit for making this option so simple, and building it into the DDI with a single checkbox.</p></blockquote><p></p>
[QUOTE="Gort, post: 5252712, member: 11239"] Well, I'm glad that there are no problems with the system. I'm gonna switch to it when my players hit paragon. I'll report back when I've gotten a feel for it. You know, some of the major alterations and new systems for 3e were things like [i]Conan[/i], [i]Iron Heroes[/i] and some of the [i]Unearthed Arcana[/i] rules - major parts of these systems were simply replacing the fact that there were no magic items. I remember playing [i]Midnight[/i] where there was a theme where the baddies were in control, and had evil sniffer dogs that could "smell" magic items. Since an obvious way to play the game was subterfuge, it meant that characters usually carried no magic items so as to pass by these sniffer dogs undetected. The downside, of course, was that with no [i]rings of resistance[/i], [i]amulets of natural armour[/i] and obviously no enhancement bonuses to armour or shields, the armour class of any hero was pathetically low - effectively the same at level 20 as at level 1. And somehow the creators had never thought of that. I give 4e a lot of credit for making this option so simple, and building it into the DDI with a single checkbox. [/QUOTE]
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