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General Tabletop Discussion
*Pathfinder & Starfinder
DMG2 - Replacing magic items with inherent bonuses?
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<blockquote data-quote="Hawke" data-source="post: 5254249" data-attributes="member: 61721"><p>Keep in mind, In the CB if you turn on the option it will take either the Inherent Bonus OR the weapon bonus whichever is higher... so you can still have some cool weapons to give a character the edge. </p><p></p><p>In my game, I haven't spent too much time on the buying and selling of any weapons they use. They kept the ones they had when we switched, though I was able to use breakage and theft w/o totally bumming the player out a few times.</p><p></p><p>If you want to keep magical items and stores, I'm sure you'll be fine... I just would rather do away with the shopping aspect when it comes to items and try to work with them to tailor powers and keep an eye out for balance. Power from that cool weapon or belt what they want? Just get it to them and create a cooler back story why rather than a belt you bought at a guy, attach a quest, and hook it to your story and you'll have a more memorable experience and still can have your players leafing through the item books for ideas of what they'd like.</p></blockquote><p></p>
[QUOTE="Hawke, post: 5254249, member: 61721"] Keep in mind, In the CB if you turn on the option it will take either the Inherent Bonus OR the weapon bonus whichever is higher... so you can still have some cool weapons to give a character the edge. In my game, I haven't spent too much time on the buying and selling of any weapons they use. They kept the ones they had when we switched, though I was able to use breakage and theft w/o totally bumming the player out a few times. If you want to keep magical items and stores, I'm sure you'll be fine... I just would rather do away with the shopping aspect when it comes to items and try to work with them to tailor powers and keep an eye out for balance. Power from that cool weapon or belt what they want? Just get it to them and create a cooler back story why rather than a belt you bought at a guy, attach a quest, and hook it to your story and you'll have a more memorable experience and still can have your players leafing through the item books for ideas of what they'd like. [/QUOTE]
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DMG2 - Replacing magic items with inherent bonuses?
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