Darth Shoju
First Post
Looks like you allready have some good ideas going there. Here's a couple of situations that came up in my campaign that produced debate (which happened often):
1) The leader of a criminal organization that had cels throughout two kingdoms wanted the party to do something for him. He threatened to have his cels randomly kill innocents every day the party didn't do what he asked. One PC refused and started to walk away, which prompted the party wizard to imprison him in a wall of force and then agree to the terms (she said she was afraid he would be killed if he walked away).
2) The party was captured by a bounty hunter that was about 4 levels lower than them. On the way to delivering them to his employer they escaped and captured him. He promised to take them to his employer if they spared his life. The party wizard agreed, while the party rogue (a member of a minor noble house) swore openly he would kill the bounty hunter at the first opportunity. For some reason no-one in the party believed he would do it. When they met up with the bounty hunter's employer and were in the middle of combating him (the bounty hunter was assisting the party), the rogue attacked said bounty hunter and killed him. Some of the party felt guilty about this, as they had sworn to protect the bounty hunter. The rogue repented to appease the party but was not sincere.
Overall I found it fairly easy to get these discussions going, but I think that had a lot to do with the players. I didn't have a problem with it when it related to the plot and it's advancement, or the character's advancement, but occasionally they would engage in philosophical debate that wasn't really related to the plot (but was tangentally related to the game world). These debates would last over an hour and involve 2-3 players. I and the other players would just watch while this happened and ulitmately get bored and restless. I usually had to draw them to a conclusion of some sort so we could keep playing. I guess all I am saying is just make sure that eveyone is having fun.

1) The leader of a criminal organization that had cels throughout two kingdoms wanted the party to do something for him. He threatened to have his cels randomly kill innocents every day the party didn't do what he asked. One PC refused and started to walk away, which prompted the party wizard to imprison him in a wall of force and then agree to the terms (she said she was afraid he would be killed if he walked away).
2) The party was captured by a bounty hunter that was about 4 levels lower than them. On the way to delivering them to his employer they escaped and captured him. He promised to take them to his employer if they spared his life. The party wizard agreed, while the party rogue (a member of a minor noble house) swore openly he would kill the bounty hunter at the first opportunity. For some reason no-one in the party believed he would do it. When they met up with the bounty hunter's employer and were in the middle of combating him (the bounty hunter was assisting the party), the rogue attacked said bounty hunter and killed him. Some of the party felt guilty about this, as they had sworn to protect the bounty hunter. The rogue repented to appease the party but was not sincere.
Overall I found it fairly easy to get these discussions going, but I think that had a lot to do with the players. I didn't have a problem with it when it related to the plot and it's advancement, or the character's advancement, but occasionally they would engage in philosophical debate that wasn't really related to the plot (but was tangentally related to the game world). These debates would last over an hour and involve 2-3 players. I and the other players would just watch while this happened and ulitmately get bored and restless. I usually had to draw them to a conclusion of some sort so we could keep playing. I guess all I am saying is just make sure that eveyone is having fun.
