I'm Tewligan, and I endorse Varis' decision and DM'ing style.
Yes, but that has nothing to do with whether you agree or disagree with what is being said. But hey, I wouldn't ever expect you to keep grudges out of an EN World post.
I'm Tewligan, and I endorse Varis' decision and DM'ing style.
Yep. I might quibble with how black-and-white the Water Pipe mechanics were in this case, but as far as general principles go, I'm with Varis. The pipe is there because it's there, not because you're supposed to do something with it.I'm Tewligan, and I endorse Varis' decision and DM'ing style.
Well, since you posted both your opinion and his, followed by "what do you think", I thought I answered that question.Yes, but that has nothing to do with whether you agree or disagree with what is being said. But hey, I wouldn't ever expect you to keep grudges out of an EN World post.
You know, I'm not sure that the term has the same meaning when applied to a video game as it does in the RPG community. Maybe it does, but it's hard for me to tell from that wikipedia entry, because the assumed goal of a video game is so different from the assumed goal(s) of tabletop RPGs.You might want to understand the term before you use it.
Here's a helpful reference for what 'sandbox gaming' is:
Nonlinear gameplay - Wikipedia, the free encyclopedia
You know, I'm not sure that the term has the same meaning when applied to a video game as it does in the RPG community. Maybe it does, but it's hard for me to tell from that wikipedia entry, because the assumed goal of a video game is so different from the assumed goal(s) of tabletop RPGs.
"Sandbox" does not mean that the DM has to alter the world to suit the players' decisions. If anything, "sandbox" means that the world exists "as is," and it's up to the players to change it. You know, like children... who make castles and stuff out of sand.
If the DM had changed the pipe to become an entrance into the keep, that would have been an example of narrativist play - the players believe that there should be an entrance, even if there wasn't one before, and so the DM changes the world to fit the players' belief.