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<blockquote data-quote="ken-ichi" data-source="post: 3056946" data-attributes="member: 20061"><p>Agree with the comments to go slow. I went from doing everything on paper by hand to trying out DMGenie to running my campaign solely using DMGenie.</p><p>I am a pretty computer literate person, but did find the learning curve to be fairly high. For about 2 weeks I did nothing but play around with the program. I input the characters and ran through some mock combats by myself to gain proficiency with the program. I worked on creating and modifying creatures to better understand that part. All before I ever tried to use it in a game.</p><p>One thing to note is that using a computer program is not a replacement for knowing the rules well. In fact sometimes you need to know the rules better than average when you start using a program so that you can recognize when something is wrong.</p><p></p><p>On the positive side I used DMGenie very successfully to run an entire campaign. I input the monster groups and treasure into the program and updated any changes to the characters like leveling before the game session. I then was able to keep track of spell durations and who had what items. My players were more focused on the role playing and interaction parts and did not want to focus as much on tracking durations and such so it worked out well for me I let the program track all of those things which let me focus on giving the players my attention.</p><p></p><p>I liked DMGenie so much I learned how to do scripting for it and have input all of the things from the Eberron books that I have. I now have the ability to let the program track nearly everything for me.</p><p>Now I just need to get my laptop working again.</p></blockquote><p></p>
[QUOTE="ken-ichi, post: 3056946, member: 20061"] Agree with the comments to go slow. I went from doing everything on paper by hand to trying out DMGenie to running my campaign solely using DMGenie. I am a pretty computer literate person, but did find the learning curve to be fairly high. For about 2 weeks I did nothing but play around with the program. I input the characters and ran through some mock combats by myself to gain proficiency with the program. I worked on creating and modifying creatures to better understand that part. All before I ever tried to use it in a game. One thing to note is that using a computer program is not a replacement for knowing the rules well. In fact sometimes you need to know the rules better than average when you start using a program so that you can recognize when something is wrong. On the positive side I used DMGenie very successfully to run an entire campaign. I input the monster groups and treasure into the program and updated any changes to the characters like leveling before the game session. I then was able to keep track of spell durations and who had what items. My players were more focused on the role playing and interaction parts and did not want to focus as much on tracking durations and such so it worked out well for me I let the program track all of those things which let me focus on giving the players my attention. I liked DMGenie so much I learned how to do scripting for it and have input all of the things from the Eberron books that I have. I now have the ability to let the program track nearly everything for me. Now I just need to get my laptop working again. [/QUOTE]
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