DM's Best Friend Table

  • Thread starter Thread starter Ry
  • Start date Start date
This is brilliant, rycanada! I should find the time to work up something similar for classic D&D. You could just make up monsters on the fly.
 

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Good Morning:

Is this the latest and greatest? Or do you have an updated version of this spreadsheet that isn't posted here?

Thanks in advance,
Flynn
 

This one somewhat dropped off my plate when 4e got announced. I've been working on a GMless thing and some fluff when I can fend off illness (I got bronchitis two weeks ago, but was too sick to think of doing data entry).

Anyway, I did a few points of data entry from other sources to try to round out the results. I've attached a zip file to this post that Wulf Rathbane asked for earlier today. Are you guys debating something?

The first file is raw data, the other one is the thing pasted to my Kenzer screen (Players-roll-all-the-dice version which turns a save into 12+Save modifier and an attack into 12+attack modifier).
 

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Credit well deserved

Well done, Ry. You may take some comfort in knowing that you are not the only idle gamer "statistician" out there, though I do my statictics for mental exercises while flying back from major Cons and by no means professionally. That being said, I have a few questions...
Why third order? NdD+C (eg 6d8+10) is a multinomial plus a constant, so the extrapolation would be multinomial plus linear at higher than 2HD. I assume that third order gave closer approximations, especially since 'Heavy Monster' uses d12 whereas Other Monster uses d8. For datapoints, did you average all available (entered) data for a given CR or NPC level?
Why didn't you smoothe your data? Your table has a CR13 Bad Guy with a worse AC than a CR12...

IMHO _don't_ add the intermediates (re 04-01-07) - your chart is fast and easy; our tendency to fill gaps would complicate it for the non-statistician.
I would love to see your data - I might toy with it myself...

I made a spreadsheet to do 'legal cheating' - mid-combat (but believeable) HP changing of bad guys if the combat gets too lopsided too early - like if the Bad Guys happen to crit twice in the first round - this can ratchet up the tension too high and break immersion for the players as they then scramble to pull out all the stops in order to not die. The worst correlation coefficient I had between my calculations and the average result was .991, and that was for 1HD (which is linear).

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- Joe
 



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