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DM's, Do your PCs realize there are Bigger Fish?
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<blockquote data-quote="kigmatzomat" data-source="post: 2940592" data-attributes="member: 9254"><p>My game has recently reached 20th level. The party is aware that they can probably turn the tide of most battles but are ill-equipped to prevent a full-on war or even a well-constructed terrorism campaign carried out by 3rd level NPCs. There's just so much that 6 characters + 4 cohorts can do. The existence of Great Wyrms dragons (CRs in the mid20s using unmodified MM entries) on the sociopolitical playing field ensures awareness of Bigger Fish. And while the party might be able to defeat a single Great Wyrm, taking out their minions and loyal offspring (CR15-18 ea) at the same time is highly doubtful. </p><p></p><p></p><p>Thus, allies are the way to go. Figuring out how to defeat a foe and either intimidate them into subservience or impress them into swearing allegiance is an ever present goal. Plus, that means that some aspect of high-level games is ally-management. My DL game requires the players to balance the interests and goals of Lord Soth, renegade draconians, an exiled red dragon, a lich, a temporally displaced mage, the Irda, and the various nobles of Solamnia. The fact that many would probably have a cow if they found out the party was allied to one or more of the others adds a bit of tension. </p><p></p><p>I look forward to the "We called you here today...." speech with much anticipation. It should be horrifically entertaining. Of course, as the DM I'm going to have a schizophrenic breakdown afterwards from channeling so many diverse personas but it is sooooooo gonna be worth it.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2940592, member: 9254"] My game has recently reached 20th level. The party is aware that they can probably turn the tide of most battles but are ill-equipped to prevent a full-on war or even a well-constructed terrorism campaign carried out by 3rd level NPCs. There's just so much that 6 characters + 4 cohorts can do. The existence of Great Wyrms dragons (CRs in the mid20s using unmodified MM entries) on the sociopolitical playing field ensures awareness of Bigger Fish. And while the party might be able to defeat a single Great Wyrm, taking out their minions and loyal offspring (CR15-18 ea) at the same time is highly doubtful. Thus, allies are the way to go. Figuring out how to defeat a foe and either intimidate them into subservience or impress them into swearing allegiance is an ever present goal. Plus, that means that some aspect of high-level games is ally-management. My DL game requires the players to balance the interests and goals of Lord Soth, renegade draconians, an exiled red dragon, a lich, a temporally displaced mage, the Irda, and the various nobles of Solamnia. The fact that many would probably have a cow if they found out the party was allied to one or more of the others adds a bit of tension. I look forward to the "We called you here today...." speech with much anticipation. It should be horrifically entertaining. Of course, as the DM I'm going to have a schizophrenic breakdown afterwards from channeling so many diverse personas but it is sooooooo gonna be worth it. [/QUOTE]
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