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DM's, Do your PCs realize there are Bigger Fish?
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<blockquote data-quote="Crust" data-source="post: 2940810" data-attributes="member: 22330"><p>Even epic PCs need to have a fear of death. However, I really enjoyed watching my gamers annihilate foes in such fantastic ways. It was like watching a Steven Seagal movie. You know, where he never gets touched, pummeling his opponents, whispering the coolest one-liners. We all earned some arse-kicking madness by that point. It's a rare and wonderful thing reaching epic levels after years.</p><p></p><p>My players knew they could die, but the cleric could use true resurrection without problem (I'm not strict about that). Only with a fast TPK would the campaign end. At such levels, the PCs had allies who would learn of their demise, teleport there, collect bodies, kill stragglers, etc. The campaign wasn't in danger, but PCs could still be taken out of the action.</p><p></p><p>I think by the time epic levels are hit, PCs deserve a measure of "senioritis" in the campaign. It's a double-edged sword. They have the power and prestige to throw their weight around (abiding the laws, preferably), but they've made names for themselves, and should expect rivals, bounty hunters, and assassins. There should be a reasonable balance between confidence and fear based on the level of the party.</p><p></p><p><span style="font-size: 9px">__________________</span></p><p><span style="font-size: 9px">"That's right, hurl back views that force ye to think by name-calling - 'tis the grand old tradition, let it not down! Anything to keep from having to think, or - Mystra forfend - change thy own views!"</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Narnra glowered at her father. "Just how am I to learn how to think? By being taught by you?"</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">"Some folk in the Realms would give their lives for the chance to learn at my feet," Elminster said mildly. "Several already have."</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">~from Elminster's Daughter, Ed Greenwood</span></p></blockquote><p></p>
[QUOTE="Crust, post: 2940810, member: 22330"] Even epic PCs need to have a fear of death. However, I really enjoyed watching my gamers annihilate foes in such fantastic ways. It was like watching a Steven Seagal movie. You know, where he never gets touched, pummeling his opponents, whispering the coolest one-liners. We all earned some arse-kicking madness by that point. It's a rare and wonderful thing reaching epic levels after years. My players knew they could die, but the cleric could use true resurrection without problem (I'm not strict about that). Only with a fast TPK would the campaign end. At such levels, the PCs had allies who would learn of their demise, teleport there, collect bodies, kill stragglers, etc. The campaign wasn't in danger, but PCs could still be taken out of the action. I think by the time epic levels are hit, PCs deserve a measure of "senioritis" in the campaign. It's a double-edged sword. They have the power and prestige to throw their weight around (abiding the laws, preferably), but they've made names for themselves, and should expect rivals, bounty hunters, and assassins. There should be a reasonable balance between confidence and fear based on the level of the party. [SIZE=1]__________________ "That's right, hurl back views that force ye to think by name-calling - 'tis the grand old tradition, let it not down! Anything to keep from having to think, or - Mystra forfend - change thy own views!" Narnra glowered at her father. "Just how am I to learn how to think? By being taught by you?" "Some folk in the Realms would give their lives for the chance to learn at my feet," Elminster said mildly. "Several already have." ~from Elminster's Daughter, Ed Greenwood[/SIZE] [/QUOTE]
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