Lately I feel like my character is a passenger on that train in the movie Unbreakable... She's on the train, she knows what's going to happen, but there aren't any stops between here and when it will happen.
We've got a few of those gun ho players who have to take on every percieved challenge out there.
Only problem is the DM has an admitted philosophy I agree with:
He puts critters into the world that are there because they should be there. If they're way too tough for us, he won't force us to take them on, and will give us opportunities to turn back and clues that we ought to... But he won't get rid of the critter if we insist on asking for it.
So... my character's on this train, but so far she's failed to find the brakes... I feel that moment coming, because presently we're in the beginning stages of charging a city of Orcs...
And we're a 3rd level party.
When players insist on asking for it, give it to them.
That said, I'm a little erg'd to see somebody use the phrase 'final boss' and expect to be taken seriously.