Ahnehnois
First Post
Top stop playing 3e, I'd need:If I'm going to stop playing 4e I need the following (this is not a list of wants, this is needs. 4e is a perfectly good game that I'm happy with and have no intention of switching from unless I see something better):
- It needs to have a clear sense of what characters can do, what they cannot do, and what they can be expected to to be able to do all the way from level one to whatever level the game ends at. Those abilities should be roughly balanced between classes. Not exactly balanced but the same ballpark is necessary. Characters cannot be playing wildly different games at any point.
- Monsters must be easy to create and the math behind them must be standardized. Also there should be a clear idea of what monsters should be able to do at certain difficulties. When designing my own monsters I must be able to say "The party is level X therefore it's appropriate that I give the monster the ability to do Y to them." I should not especially have to consider the party's composition or their specific abilities when designing or appropriating monsters.
- The game must be a fun and interesting game without the addition of any roleplaying whatsoever. I know it sounds like an odd requirement but the engine must be able to run before we start talking about building a car around it. Roleplaying should make the game even more fun. We shouldn't be having fun roleplaying in spite of the game.
-Characters defined in open-ended fashion so I can make any character I want, and have it be reasonably functional and simple.
-Monsters created with the same level of detail as all characters, that routinely have mechanicallty interesting, game-breaking, and expectation-defying abilities that exist outside of any concept of making a balanced encounter fot a party.
-A customizable exoskeleton of a system that is built around the roleplaying of the individual group. Characters that reflect the players' intentions. System rules that reflect the DM's style. Options for everyone.
Not that the OP here is bad, but I read those points and don't think there's a lot of room for compromise based on what I think would be a usable game system.