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DMs Guild and DriveThruRPG ban AI written works, requires labels for AI generated art
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<blockquote data-quote="Sacrosanct" data-source="post: 9076699" data-attributes="member: 15700"><p>This is going to sound like I'm picking on you, and I don't mean to, but I mean this in more general terms in response to many people who make comments like this.</p><p></p><p>Yes, having to use real art makes projects take longer. And it costs more. But that's the price of being a publisher. That's what myself and hundreds of other publishers do. As mentioned, I don't think the costs are all that much, TBH. Stock art and public domain is very cheap. It's unique commissions that are expensive (and should be). But a small publisher with low budget? Lots of options are available. </p><p></p><p>I also admit my bias. As a publisher who uses traditional art*, it takes me a year or longer just to get all of the art returned. In the meantime, other folks are dumping AI art (and AI written) products at a rapid pace because they don't have to wait for human creativity. That is flooding the market, and those of us who still publish on a small scale are getting lost in the shuffle. So yeah, I'm a bit miffed that I'm a publisher who is paying freelancers is getting lost in the shuffle because those who won't or can't pay are flooding the market. In an already tight margin, those lost sales are making products non-viable. I'm lucky. I have a day job and do this for love, so I'm happy if I break even. But many don't have the same luxury I do. The AI flood is harming freelance artists, editors, writers, and publishers.</p><p></p><p>*There was a brief time when AI first came out that I used it, but then I learned what it was and how it worked, so not only am I not using it going forward, I went back and replaced it with real art.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 9076699, member: 15700"] This is going to sound like I'm picking on you, and I don't mean to, but I mean this in more general terms in response to many people who make comments like this. Yes, having to use real art makes projects take longer. And it costs more. But that's the price of being a publisher. That's what myself and hundreds of other publishers do. As mentioned, I don't think the costs are all that much, TBH. Stock art and public domain is very cheap. It's unique commissions that are expensive (and should be). But a small publisher with low budget? Lots of options are available. I also admit my bias. As a publisher who uses traditional art*, it takes me a year or longer just to get all of the art returned. In the meantime, other folks are dumping AI art (and AI written) products at a rapid pace because they don't have to wait for human creativity. That is flooding the market, and those of us who still publish on a small scale are getting lost in the shuffle. So yeah, I'm a bit miffed that I'm a publisher who is paying freelancers is getting lost in the shuffle because those who won't or can't pay are flooding the market. In an already tight margin, those lost sales are making products non-viable. I'm lucky. I have a day job and do this for love, so I'm happy if I break even. But many don't have the same luxury I do. The AI flood is harming freelance artists, editors, writers, and publishers. *There was a brief time when AI first came out that I used it, but then I learned what it was and how it worked, so not only am I not using it going forward, I went back and replaced it with real art. [/QUOTE]
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DMs Guild and DriveThruRPG ban AI written works, requires labels for AI generated art
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