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DMs Guild and DriveThruRPG ban AI written works, requires labels for AI generated art
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<blockquote data-quote="Clint_L" data-source="post: 9079343" data-attributes="member: 7035894"><p>Do we need to use such loaded language?</p><p></p><p>AI art is not all one thing. There are some uses of it that I don't think anyone has a problem with, and others where many people have a problem. So labeling the whole concept as "theft" is too reductive and makes it almost impossible to have a discussion. As well, it is an inaccurate statement from a legal perspective. There are many cases happening right now, many more to come, and they will almost certainly come to a variety of conclusion depending on the specifics of each situation, not to mention jurisdictional issues.</p><p></p><p>It also leads to valid questions about the way humans generate art, which also involves a great deal of studying and copying other work. There is a lot of litigation in this area, particularly in the music industry, and the line between what is permissible and what is not is extremely nuanced, so much so that legal battles are regularly fought over different interpretations of art ownership.</p><p></p><p>Here's an example:</p><p></p><p><em>Write a background for a D&D 5e character. She is a lizardfolk working in the mostly human city of Waterdeep, in the Forgotten Realms setting</em></p><p></p><p><strong><em>Character Background: Viskara, the Reclaimed Wanderer</em></strong></p><p><em>In the bustling metropolis of Waterdeep, where humans and other races mingle in a cacophony of diversity, there resides an unlikely figure: Viskara, a proud and determined lizardfolk. Her origins are shrouded in mystery, and her tale is one of resilience, redemption, and the endless pursuit of knowledge.</em></p><p><em></em></p><p><em>Viskara's story begins in the murky swamps of the Chultan Peninsula, far from the polished streets of Waterdeep. She was born into a secluded tribe of lizardfolk known as the Scaled Shadows. Her early years were marked by the struggles of survival in the untamed wilderness, where she learned the art of hunting, gathering, and respecting the balance of nature.</em></p><p><em></em></p><p><em>However, fate had other plans for Viskara. Her tribe fell victim to a deadly plague, which ravaged their numbers and threatened to wipe them out entirely. Stricken with grief and desperation, Viskara sought the counsel of the tribal elders. They spoke of an ancient ritual that might save their dwindling kin. It required a sacrifice of one of their own—a willing soul to venture into the outside world and seek a cure.</em></p><p><em></em></p><p><em>Viskara, driven by a potent mix of love for her tribe and an unyielding curiosity about the outside world, offered herself for the ritual. She embarked on a treacherous journey, braving the perils of the swamps, hostile creatures, and the unfamiliar lands beyond. Her instinct for survival kept her going, but it was her unwavering determination that saw her through.</em></p><p><em></em></p><p><em>After weeks of hardship, Viskara emerged from the wilderness, scarred but alive. Through a stroke of fate, she encountered a group of travelers from Waterdeep. Their compassion and knowledge of healing arts led to a miraculous cure for the plague that had plagued her tribe. In return, Viskara shared the wisdom of her people's connection with nature.</em></p><p><em></em></p><p><em>Grateful for the help she received, Viskara chose to remain in Waterdeep, a place she had initially seen as alien and foreboding. With time, she integrated into the city's life, learning its customs and languages. Yet, she could never fully leave behind her lizardfolk heritage. Her scales, her instincts, and her unique worldview set her apart from the humans, elves, and dwarves that populated the city.</em></p><p><em></em></p><p><em>Now, as a citizen of Waterdeep, Viskara seeks purpose beyond her own survival. She works tirelessly to bridge the gap between her people and the humans, advocating for understanding, empathy, and cooperation. Her background as a skilled hunter and tracker has found use in various endeavors, including assisting the city watch in solving crimes and navigating the city's labyrinthine streets.</em></p><p><em></em></p><p><em>Viskara's thirst for knowledge remains unquenched. She spends her spare time in Waterdeep's libraries, poring over ancient tomes and studying the city's history, as well as the broader realm of Faerûn. Through her journey of self-discovery, she hopes to uncover the connection between her lizardfolk heritage and the city's past, seeking a deeper purpose that intertwines her fate with Waterdeep's destiny.</em></p><p><em></em></p><p><em>In a world where the unfamiliar is met with prejudice and fear, Viskara stands as a symbol of unity—a living testament to the possibility of harmony between diverse cultures. Her tale of resilience and redemption inspires hope and acceptance, not only for herself but for all who seek a place to belong in the vibrant tapestry of Waterdeep.</em></p><p></p><p>I don't know if you would call that theft. I certainly would not. None of that ever existed in the world before; it is a result of a human (me) creating a prompt and Chat4 running with it. It's certainly derivative, but it's well composed and typical fantasy stuff that is more than enough for me to run with for an NPC, perhaps adding some tweaks as needed.</p><p></p><p>Or what if I write a paragraph and ask Chat4 to give me some feedback - this is an exercise that I've done with students, and that many schools recommend as an ethical and appropriate way to use Chat4. Is that feedback theft?</p><p></p><p>I think your position is much too black and white, and just labeling everything done by a generative AI as "theft" leads to some counterintuitive results.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9079343, member: 7035894"] Do we need to use such loaded language? AI art is not all one thing. There are some uses of it that I don't think anyone has a problem with, and others where many people have a problem. So labeling the whole concept as "theft" is too reductive and makes it almost impossible to have a discussion. As well, it is an inaccurate statement from a legal perspective. There are many cases happening right now, many more to come, and they will almost certainly come to a variety of conclusion depending on the specifics of each situation, not to mention jurisdictional issues. It also leads to valid questions about the way humans generate art, which also involves a great deal of studying and copying other work. There is a lot of litigation in this area, particularly in the music industry, and the line between what is permissible and what is not is extremely nuanced, so much so that legal battles are regularly fought over different interpretations of art ownership. Here's an example: [I]Write a background for a D&D 5e character. She is a lizardfolk working in the mostly human city of Waterdeep, in the Forgotten Realms setting[/I] [B][I]Character Background: Viskara, the Reclaimed Wanderer[/I][/B] [I]In the bustling metropolis of Waterdeep, where humans and other races mingle in a cacophony of diversity, there resides an unlikely figure: Viskara, a proud and determined lizardfolk. Her origins are shrouded in mystery, and her tale is one of resilience, redemption, and the endless pursuit of knowledge. Viskara's story begins in the murky swamps of the Chultan Peninsula, far from the polished streets of Waterdeep. She was born into a secluded tribe of lizardfolk known as the Scaled Shadows. Her early years were marked by the struggles of survival in the untamed wilderness, where she learned the art of hunting, gathering, and respecting the balance of nature. However, fate had other plans for Viskara. Her tribe fell victim to a deadly plague, which ravaged their numbers and threatened to wipe them out entirely. Stricken with grief and desperation, Viskara sought the counsel of the tribal elders. They spoke of an ancient ritual that might save their dwindling kin. It required a sacrifice of one of their own—a willing soul to venture into the outside world and seek a cure. Viskara, driven by a potent mix of love for her tribe and an unyielding curiosity about the outside world, offered herself for the ritual. She embarked on a treacherous journey, braving the perils of the swamps, hostile creatures, and the unfamiliar lands beyond. Her instinct for survival kept her going, but it was her unwavering determination that saw her through. After weeks of hardship, Viskara emerged from the wilderness, scarred but alive. Through a stroke of fate, she encountered a group of travelers from Waterdeep. Their compassion and knowledge of healing arts led to a miraculous cure for the plague that had plagued her tribe. In return, Viskara shared the wisdom of her people's connection with nature. Grateful for the help she received, Viskara chose to remain in Waterdeep, a place she had initially seen as alien and foreboding. With time, she integrated into the city's life, learning its customs and languages. Yet, she could never fully leave behind her lizardfolk heritage. Her scales, her instincts, and her unique worldview set her apart from the humans, elves, and dwarves that populated the city. Now, as a citizen of Waterdeep, Viskara seeks purpose beyond her own survival. She works tirelessly to bridge the gap between her people and the humans, advocating for understanding, empathy, and cooperation. Her background as a skilled hunter and tracker has found use in various endeavors, including assisting the city watch in solving crimes and navigating the city's labyrinthine streets. Viskara's thirst for knowledge remains unquenched. She spends her spare time in Waterdeep's libraries, poring over ancient tomes and studying the city's history, as well as the broader realm of Faerûn. Through her journey of self-discovery, she hopes to uncover the connection between her lizardfolk heritage and the city's past, seeking a deeper purpose that intertwines her fate with Waterdeep's destiny. In a world where the unfamiliar is met with prejudice and fear, Viskara stands as a symbol of unity—a living testament to the possibility of harmony between diverse cultures. Her tale of resilience and redemption inspires hope and acceptance, not only for herself but for all who seek a place to belong in the vibrant tapestry of Waterdeep.[/I] I don't know if you would call that theft. I certainly would not. None of that ever existed in the world before; it is a result of a human (me) creating a prompt and Chat4 running with it. It's certainly derivative, but it's well composed and typical fantasy stuff that is more than enough for me to run with for an NPC, perhaps adding some tweaks as needed. Or what if I write a paragraph and ask Chat4 to give me some feedback - this is an exercise that I've done with students, and that many schools recommend as an ethical and appropriate way to use Chat4. Is that feedback theft? I think your position is much too black and white, and just labeling everything done by a generative AI as "theft" leads to some counterintuitive results. [/QUOTE]
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