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DMs Guild and DriveThruRPG ban AI written works, requires labels for AI generated art
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<blockquote data-quote="Clint_L" data-source="post: 9080756" data-attributes="member: 7035894"><p>Going back to the issue that started this thread, one thing that is already occurring is an explosion of new RPG content being made with the assistance of AI, most of it not for sale but by individuals for private use, or just their own entertainment. I've used it, and I bet a lot of folks on this forum have played with it and incorporate elements of it. I think there is a good likelihood that we will see an explosion of human creativity because folks will see less of an expertise barrier to attempting to accomplish goals that may have been previously daunting, like finally writing that fully illustrated campaign setting that's been in their head for years (ahem).</p><p></p><p>For example, a while back I put together a slideshow of creepy images and settings to enhance a game of Dread that I wrote. This took me quite awhile using content that was freely available on the web, and I couldn't always find exactly what I had in mind. Next time, I will be able to use AI to create exactly what I have in mind. That's pretty cool!</p><p></p><p>In important ways, this is similar to the rise of other information technologies. When we recently replaced our carpeted stairs with wood, we didn't hire an expert, we did it ourselves (well, with the help of a key brother-in-law). We were able to do it by looking up YouTube videos and other resources online.</p><p></p><p>In both cases, what was once exclusive, expert skill and knowledge was suddenly in the hands of non-experts. This has significant ramifications for those experts. This is not a new phenomenon, of course - the rise of the automated loom 200 years ago is the classic example. So we cannot pretend that there aren't consequences for real people and their livelihoods, especially in the short term. But I don't think it is possible to stop the spread of information and technology, even if we want to (and I am not sure that we should want to). So I am more interested in looking at ways to maximize the benefits and ameliorate the harms.</p><p></p><p>I don't think this new policy from DMs Guild and Drivethrough RPG will do much. I doubt it'll even be enforceable in a practical sense. I think that giving individuals access to tools that will allow them greater creative expression is a good thing, but I think the potential harms to working professionals are bad. All these things can be true at once, and I don't think the solution to such an unbelievably complex situation will come from simple answers. It never does. We are not going to come up with practical solutions unless we keep open minds, remind ourselves that we are already wrong about some things and just don't know it yet, and accept compromise.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9080756, member: 7035894"] Going back to the issue that started this thread, one thing that is already occurring is an explosion of new RPG content being made with the assistance of AI, most of it not for sale but by individuals for private use, or just their own entertainment. I've used it, and I bet a lot of folks on this forum have played with it and incorporate elements of it. I think there is a good likelihood that we will see an explosion of human creativity because folks will see less of an expertise barrier to attempting to accomplish goals that may have been previously daunting, like finally writing that fully illustrated campaign setting that's been in their head for years (ahem). For example, a while back I put together a slideshow of creepy images and settings to enhance a game of Dread that I wrote. This took me quite awhile using content that was freely available on the web, and I couldn't always find exactly what I had in mind. Next time, I will be able to use AI to create exactly what I have in mind. That's pretty cool! In important ways, this is similar to the rise of other information technologies. When we recently replaced our carpeted stairs with wood, we didn't hire an expert, we did it ourselves (well, with the help of a key brother-in-law). We were able to do it by looking up YouTube videos and other resources online. In both cases, what was once exclusive, expert skill and knowledge was suddenly in the hands of non-experts. This has significant ramifications for those experts. This is not a new phenomenon, of course - the rise of the automated loom 200 years ago is the classic example. So we cannot pretend that there aren't consequences for real people and their livelihoods, especially in the short term. But I don't think it is possible to stop the spread of information and technology, even if we want to (and I am not sure that we should want to). So I am more interested in looking at ways to maximize the benefits and ameliorate the harms. I don't think this new policy from DMs Guild and Drivethrough RPG will do much. I doubt it'll even be enforceable in a practical sense. I think that giving individuals access to tools that will allow them greater creative expression is a good thing, but I think the potential harms to working professionals are bad. All these things can be true at once, and I don't think the solution to such an unbelievably complex situation will come from simple answers. It never does. We are not going to come up with practical solutions unless we keep open minds, remind ourselves that we are already wrong about some things and just don't know it yet, and accept compromise. [/QUOTE]
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