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DM's: How do you deal with powergamers?
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<blockquote data-quote="havoclad" data-source="post: 3332094" data-attributes="member: 12020"><p>Without the particulars of the characters and the combos he is using, its hard to give specific advice. That won't stop me from trying though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think you need to have an OOG conversation with him. First, ask if there are things that he has willingly decided not to play because they are too strong. The intent is to figure out if he is a powergamer or a munchkin. A munchkin is a legitimate problem and requires a different tactic.</p><p></p><p>If you have a powergamer, congratulations. You have a player who is willingly investing a large amount of effort to play in your game. This is a good thing! You just need to lay down a few ground rules.</p><p></p><p>Ask him to warn you about his new cool combos before game night. This gives you a chance to look them over. Tell him that you dislike having to stop an exciting combat to get his version of how the combo works and how the rules interact. With advance notice, you can troll the internets. Odds are the combo has been seen before.</p><p></p><p>See if he is willing to create some NPC's for you to use. This will limit the time he has to spend on his own character, while giving you some cool options to use against him. Most real powergamers can't resist showing off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Just make sure you tweak one or two things so that he is surprised a bit by his own creation.</p><p></p><p>Try to get him involved in helping other characters with their PC's. If you have only one powergamer, odds are that the power discrepency between the players is a source of concern.</p><p></p><p>If a few particular combos are really annoying you, talk to him about them. See if he has any solutions. A powergamer should be open to discussions about changing the rules or even banning a few things to keep the game balanced.</p></blockquote><p></p>
[QUOTE="havoclad, post: 3332094, member: 12020"] Without the particulars of the characters and the combos he is using, its hard to give specific advice. That won't stop me from trying though. :) I think you need to have an OOG conversation with him. First, ask if there are things that he has willingly decided not to play because they are too strong. The intent is to figure out if he is a powergamer or a munchkin. A munchkin is a legitimate problem and requires a different tactic. If you have a powergamer, congratulations. You have a player who is willingly investing a large amount of effort to play in your game. This is a good thing! You just need to lay down a few ground rules. Ask him to warn you about his new cool combos before game night. This gives you a chance to look them over. Tell him that you dislike having to stop an exciting combat to get his version of how the combo works and how the rules interact. With advance notice, you can troll the internets. Odds are the combo has been seen before. See if he is willing to create some NPC's for you to use. This will limit the time he has to spend on his own character, while giving you some cool options to use against him. Most real powergamers can't resist showing off. :) Just make sure you tweak one or two things so that he is surprised a bit by his own creation. Try to get him involved in helping other characters with their PC's. If you have only one powergamer, odds are that the power discrepency between the players is a source of concern. If a few particular combos are really annoying you, talk to him about them. See if he has any solutions. A powergamer should be open to discussions about changing the rules or even banning a few things to keep the game balanced. [/QUOTE]
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