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DM's: How do you deal with powergamers?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3332271" data-attributes="member: 710"><p>You should certainly talk about it, and recommend him to help those that want his help, and try to let others play the game their way. If the Sorceress is happy with role playing, she won't feel bad with suboptimal character, and the other characters should be able to outweigh her "shortcomings" power gaming wise, so it shouldn't hurt the power gamers fun. Maybe you should put it as a different kind of challenge: How do you make the character good at role playing - beyond maximizing Diplomacy, naturally, like picking spells that fit a theme. That's essentially not that different from power gaming. In both cases, you have to look how different spells and abilities interact - for power, you need to look how they interact to give you more "damage per 10 seconds", for role playing, the spells and abilities must interact to represent the characters personality best.</p><p></p><p>If it's necessary, remind everyone that D&D is their hobby and it should be fun for them - if it isn't, they should tell you and/or the others. </p><p></p><p>I don't know much besides this. It will always be difficult if different play styles collide. The first step is to make everyone aware of such problems...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3332271, member: 710"] You should certainly talk about it, and recommend him to help those that want his help, and try to let others play the game their way. If the Sorceress is happy with role playing, she won't feel bad with suboptimal character, and the other characters should be able to outweigh her "shortcomings" power gaming wise, so it shouldn't hurt the power gamers fun. Maybe you should put it as a different kind of challenge: How do you make the character good at role playing - beyond maximizing Diplomacy, naturally, like picking spells that fit a theme. That's essentially not that different from power gaming. In both cases, you have to look how different spells and abilities interact - for power, you need to look how they interact to give you more "damage per 10 seconds", for role playing, the spells and abilities must interact to represent the characters personality best. If it's necessary, remind everyone that D&D is their hobby and it should be fun for them - if it isn't, they should tell you and/or the others. I don't know much besides this. It will always be difficult if different play styles collide. The first step is to make everyone aware of such problems... [/QUOTE]
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