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DM's: How do you deal with powergamers?
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<blockquote data-quote="Oryan77" data-source="post: 3332658" data-attributes="member: 18701"><p>Everyone will be level 8 at the next session. I didn't mention the specifics because I'm not really looking for advice on how to handle each of his individual powergaming tactics. There's just too many aspects to dissect & I can deal with them on a case by case basis. I was just asking about how to deal with a powergamer in general so I don't have to keep dealing with every tactic so much.</p><p></p><p>I think the Research rules may need to be implemented. Allowing access to so many spells wasn't an issue before because no one really took advantage of them that much. Now I'm seeing how allowing all of that info can impact a game when a player picks the book apart. He pretty much can get to the point where the party will be able to thwart any situation with ease when they can prepare (and a sorcerer with Rope Trick allows them to prepare a lot)...I want to avoid that. Swift spells are already becoming a hassle to me when the PC's are now combining them with other spells to instantly avoid some tactic that I spring upon them.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3332658, member: 18701"] Everyone will be level 8 at the next session. I didn't mention the specifics because I'm not really looking for advice on how to handle each of his individual powergaming tactics. There's just too many aspects to dissect & I can deal with them on a case by case basis. I was just asking about how to deal with a powergamer in general so I don't have to keep dealing with every tactic so much. I think the Research rules may need to be implemented. Allowing access to so many spells wasn't an issue before because no one really took advantage of them that much. Now I'm seeing how allowing all of that info can impact a game when a player picks the book apart. He pretty much can get to the point where the party will be able to thwart any situation with ease when they can prepare (and a sorcerer with Rope Trick allows them to prepare a lot)...I want to avoid that. Swift spells are already becoming a hassle to me when the PC's are now combining them with other spells to instantly avoid some tactic that I spring upon them. [/QUOTE]
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DM's: How do you deal with powergamers?
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