Last week I ended a campaign. It was the second long term 5E campaign that I've ended. The first campaign was 122 sessions and took the PCs to 20th level and 7 epic boons. The end was satisfying in that none of us had actually completed a 20th level campaign. The climax was a rather turgid fight with Tiamat in Celestia. It was MOAR EPIC but not particularly great. This last campaign was 60 sessions spanning 12 levels. The end was both more satisfying and more intimate--the characters drew from the Deck of Many Things. We let the cards fall where they may.
As the end of both campaigns approached, I was increasingly anxious. Unlike a novel, you can't script the ending of a campaign. The narrative isn't entirely in your hands.
What do you think is key to creating a satisfying ending?
And what are your stories of (un)satisfying campaign endings?
As the end of both campaigns approached, I was increasingly anxious. Unlike a novel, you can't script the ending of a campaign. The narrative isn't entirely in your hands.
What do you think is key to creating a satisfying ending?
And what are your stories of (un)satisfying campaign endings?