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(DMs) How do you handle overland movement in your campaigns?
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<blockquote data-quote="Eye Tyrant" data-source="post: 52959" data-attributes="member: 406"><p>I like Old One's approach, but what I have done in the past is this. Go ahead and determine the time it takes to travel from A to B. Then roll for each day with a given percentage for encounter in said area. If an encounter pops up I make it whatever the heck I want it to be at the time. However, this is all done prior to game play so the "random" encounters don't really seem so random to me and I am better prepared for the game. If I want Orcs to ambush the party, that's what happens. If I don't really feel like writing up a combatant encounter I make up something to roleplay, like other travelers, adventure hooks etc...</p><p></p><p>Okay, so I just read ALL of Old One's post... Sounds very similar now... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Eye Tyrant, post: 52959, member: 406"] I like Old One's approach, but what I have done in the past is this. Go ahead and determine the time it takes to travel from A to B. Then roll for each day with a given percentage for encounter in said area. If an encounter pops up I make it whatever the heck I want it to be at the time. However, this is all done prior to game play so the "random" encounters don't really seem so random to me and I am better prepared for the game. If I want Orcs to ambush the party, that's what happens. If I don't really feel like writing up a combatant encounter I make up something to roleplay, like other travelers, adventure hooks etc... Okay, so I just read ALL of Old One's post... Sounds very similar now... :) [/QUOTE]
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(DMs) How do you handle overland movement in your campaigns?
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