I translated the DMG recommendations into my own random encounter system:NewJeffCT said:So, how often do other DMs tailor their encounters to the party and go for something more challenging, rather than just matching the recommended CR level?
Basically it's 0 to 6 encounters in a day with an EL of (party level -2) to (party level +4).
I always roll for these well in advance so they're actually more like planned encounters and of course some of them can be evaded/circumvented or aren't combat encounters.
In (status quo) adventures I'm aiming for an EL ranging from (party level -1) to (party level +5).
Since the party is pretty big (up to 8 players), I tend to use a higher number of monsters rather than a single biggie. This also makes it easier to adjust encounters on the fly, if not all players show up for a session.
When selecting monsters I try to use a good mix of types. I'd also like to point out that I don't tailor encounters for the current mix of classes present in the party. Instead I'm assuming an 'extended' standard party with each of the four standard roles covered twice. This can sometimes result in certain encounters that seem to be 'too easy' or 'too tough' for their EL for this particular party, but that's the way I like it.
My players have become pretty good at realizing if they're lacking in some regard and compensating by cross-classing, buying magic items or creating a more effective character after their current one meets final death.
I'm using 28pt. buy but lower than average wealth. This is further balanced by using action points and the retraining rules from PHB2.