Maxperson
Morkus from Orkus
Can you name someone who has said that? I don't remember seeing it in any thread I've seen here on this forum.But, when I see people declare that not only do DMs require more respect than players,
Can you name someone who has said that? I don't remember seeing it in any thread I've seen here on this forum.But, when I see people declare that not only do DMs require more respect than players,
We use flanking. We like it.
But, I immediately see a big difference. Most games I play are on a gridded map, because many players have had troubles with TotM and trying to keep things accurate. Which does matter, as I've had GMs in the past who have attacked a character in melee whom they couldn't reach, because they forgot where people moved to. We only really use Theater of the Mind for fights that are super simple or going to be super fast, like everyone ganging up on a single target. Because the game has shown us that 5ft/1square is a significant distance to track, through things like reach and wood elf movement, so we try to be accurate to that scale.
Sure, but the OP is talking about a person asking questions about what the enemy did. And that question was answered in this exchange. Because the paladin said they were spending a 3rd level spell slot on Divine Smite. That is the technical information that was being asked about in the OP.
Let's look back at the questions the OP gives us.
Exchange #1: "Wait, how is that 6 points? Why did you roll another die? Is he a rogue? <PC-1> isn't flanked, so there shouldn't be sneak attack damage."
There seem to be three questions here, but the OP lists them all together. P5 in this instance isn't waiting for answers, he's thinking out loud. Q: how is that 6 points. A: Oh wait, I see another die. Q: Why did you roll another die? Observation: Must be some sort of ability. Q: (Possible answer) Is he a rogue? Complication: P1 isn't flanked, so that doesn't work.
The player, to my mind, is clearly thinking out loud, and following the logic. He isn't disputing that the character took 6 damage, and he knows it must be some sort of ability of the bandit, but the ability he can think of doesn't make sense in the context. And, this might be important. Was the bandit using magical arrows? Do you take more damage if you are standing in the light? Is it poison? These all matter, and some of them could be the DM hinting at something else. Then the OP confirms that is wasn't sneak attack, and there are more questions.
Exchange #2: "It's all piercing damage? So it's not an elemental buff. Is he a Ranger?
Oh, <PC-1> was already wounded, is it extra damage from Colossus Slayer? Isn't that a d8? Wait, did you roll a d6 or a d8?"
Again, this is mostly thinking out loud to my eye. Q1: It's all piercing damage? Conclusion: So it's not an elemental buff (this eliminates many cantrips and spells like elemental weapon.) Q2: Is he a Ranger? (one of the only other classes that reliably adds non-elemental damage to their attacks without a save) Observations: Oh, P1 was already wounded Addendum, assuming enemy is Ranger: is it extra damage from Colossus Slayer? Complication: Isn't that a d8? Q for Clarity: Wait, did you roll a d6 or a d8?"
I'd say it is important to note that in both strings, the last part is the only real question.
And then we get to the final exchange, and the one place I'll say both parties kind of messed up at. First, the DM doesn't tell them it is a spell, which I feel he should have done,
instead he asks for Arcana. But the player derails here too, because if you are assuming ranger already, and arcana is being asked for, it is a spell, and therefor you can assume hunter's mark. Instead, they demand answers.
But, I think the player is right in their objection, up to a point. They
saw what the bandit did, and spells are not supposed to be subtle to that degree during combat.
Now, if the DM told them that they know the bandit cast a spell before firing, and the player demands to know which spell, I'd agree with the DM, you can roll arcana to figure out the specific spell, but knowing that P1 is under a spell that causes them to take more damage is information the party should have.
Well, that would be silly since he was casting Spirit Guardians. And, why not tell them he casts spirit guardians, and outline the effects. You can do that and still describe at the same time.
Actually, as I was showing earlier, I don't think he does want extreme details. The majority of his questions he answers himself, he's mostly thinking out loud and then asking a single question that seems pertinent.
We also abide by the PHB. You can't win or lose the game, but that certainly doesn't mean you can't win or lose a battle. I don't stop players from declaring that they claimed victory over the dragon by saying "Actually, the real victory was that we told a good story". No, they won against the dragon. They beat the challenges before them. And that is very different from "winning the game"
But, that achievement would be significantly lessened if in a pique of artistic flourish, I declared that the first critical hit dramatically struck the dragon's heart and did a Smaug death scene. Very dramatic for a book or a movie, much much less satisfying for the players in a game who are going to feel cheated out of their challenge, because it was just a matter of getting a single good blow in.
There needs to be a balance. And part of that balance for us is everyone agreeing to run the scenarios straight. Which means that I want to make as few mistakes as possible.
See, I don't believe that the DM is afforded any more respect than anyone else at the table. I am a DM. Yes, I have done work to prep the game. I also had a ton of fun doing it, and I chose to do that work because I wanted to run the game. The idea of somehow getting more respect than my peers because I wanted to do something fun, and volunteered to do that work is just alien to me. It would be like someone saying "I wanted steak tonight, so I went to the store and bought and prepared steaks in the way I want them. All you had to do was sit and eat the steaks I prepared, so you should give me respect for all this work of buying and preparing steaks." No... if you didn't want to do the work or spend the money, don't do it. You did, so you don't get to start demanding more respect because you made that choice.
Everyone should be courteous to everyone, and if you want more than that, just because you volunteered to run a game, then I question your motives. Did you really want to run the game, or did you just want people to respect you for running the game? If it is the first, then why are you asking for respect above and beyond the players? I think it shoudl also be noted, I've never run a game out of my own home. I've also eaten food provided by the other players. So, do I get more respect than the person who spent money to feed us? Or the person whose house we are in? What if you are using a sourcebook provided by the player, and not the DM?
Again. The title of DM is singular, it doesn't mean that you are the one whose house and food everyone is using, it doesn't mean that the books are all yours. All it means is that you prepped and are running the game. And while that is work... generally it is work you volunteered to do, because you enjoy it.
Yes, magical effects are generally very noticeable.
No, this is fairly basic. Magic isn't The Force where it is completely invisible to the eye. And at the very least the person enchanted should be aware of it.
It seems you generally avoid major combats then, which does change things a lot. "Quick scuffles" aren't really what we bother with. I don't generally even consider it a fight unless it lasts part way through round two.
This determination of knowledge that "the character should not have" gets thrown around a lot. But, again, the reality of the game world would give the character enormous amounts of knowledge that the player has no access to, so I find it generally silly to try and determine that a player should not have certain knowledge, when there are clear ways that the character would be able to infer an awful lot of it from the context they are in.
And being all LARPers would definitely once again make your expeirence different from the norm. My players want coordination, and I encourage it because the tighter the team is, the fewer issues we tend to have. I ran a game for a bunch of people whose characters didn't get along, and it was a mess. No one was having fun.
Not in any of the movies, books or comics I've ever seen. Combat is often very easy to follow.
LARPing might be giving you a different style for how combat in DnD is being presented.
I never said you were stupid, or that you always make mistakes. Just acknowleding that mistakes can happen, and that technical discussion is far better suited to fixing those mistakes than trying to do it "in-character"
Um, if I am helping them write the story, then yes, they asked for my help.
Otherwise, why am I involved at all? And DnD is a collaboration. The players and the DM are working together. It would find it beyond bizarre to meet up with a group of people, agree to work together, but then specify that unless I ask for help they are never to try and help me, because any mistakes I make can just be ignored.
I have watched critical role, not the second season as much, but the entire first season. I saw Laura Bailey for instance constantly getting frustrated by forgetting to cast her spell in the right order, and messing up. I saw people noting used resources and declaring their spells and to-hits. There is a lot of technical talk going on.
And, I'm sorry, but you are wrong. I've read and seen slice of life stories. Things like daily spell slots, damage values for weapons, number of attacks per round, ect do not matter. I'm playing in a game that does have some heavy elements of slice of life, to the point that many of us forget what is on our character sheets, because it does not matter. And if you are playing an entire session without looking at your character sheet once, you weren't really playing DnD. Because you never interacted with the game of DnD at all. You were siting down and LARPing, which is fine, but you don't need DnD for that.
These two are not mutually exclusive. You can have fun and still be struggling unfairly because of a mistake. Yes, it isn't devastating, the game isn't ruined by a single mistake, but that doesn't mean that I want to keep making them.
Did you set that up ahead of time? Give the players any indication that this monster is somehow different and doesn't interact with hp? If you did, then that's extreme, but fine, you just put an extreme challenge.
If after the first blow is struck you decide, "nah, my demilich is going to die too quickly. Okay, player 1's attacks will only do 1 damage per attack, player 2 is using magic so no damage from any of his stuff, and player 3 does 0 damage because his maul isnt' enchanted" then you have cheated. Especially if you don't tell your players, who then proceed to waste resources on things you have decided no longer work. You have arbitrarily taken away abilities and effectively rewritten their character sheets with no reason or explanation. You have basically started playing an entirely different game than the players think they are playing.
Childish DMs exist. Childish 10 year old DMs exist. Just like the player who cheats by only subtracting 1 hp each time they get hit or uses loaded dice is being childish and cheating, so is the DM.
Again, I am not saying you can't alter the rules ever for any reason. If you have a good reason to homebrew, and you clue your players in on more extreme changes to the game, then it can be a lot of fun. I've done it. And that isn't cheating.
But, declaring unilaterally that no DM can ever cheat, because they make the rules, is setting yourself up for disaster. Obviously Good DMs never cheat, just like Good Players never cheat. But for the good to exist, so too must the bad, the childish and ect. And I'm willing to use strong language in those cases. You aren't just acting childish if you start manipulating the rules so you win, you are cheating. And DMs are capable of doing so.
Can you name someone who has said that? I don't remember seeing it in any thread I've seen here on this forum.
Just out of curiosity, is it "cheating" when a DM fudges in the players' favor?I don't know. Did they want to win the fight because they don't understand the game? Do they want to punish players for taking the last slice of pizza? Do they want to preserve their bad guy for the big dramatic finish they have planned where their DMPC can heroically sacrifice himself so the party has a chance to win?
I don't necessarily agree that "getting an advantage" is the line in the sand. Plenty of people cheat just to grief others. And yes, that makes them a Bad DM. I can't imagine anyone saying that Good DMs or Good Players cheat, so I don't see why everyone is scrambling to say "only bad DMs would do this". Yeah. That's sort of the point.
Exactly, but seeing that someone's in plate armour and using a medium shield doesn't (and shouldn't!) nail down an AC value. The plate and-or shield might be enchanted (or cursed), the wearer might have Dex enough to help with AC, or there might be any of a host of other factors in play affecting the wearer's AC for better or worse.And what counts as meta-information?
AC is a meta-information concept, but asking what armor someone wears makes perfect sense.
Exactly, though all that's needed is a general description rather than hard-numeric values. For example "He felt that one but it looks like he's good for another shot or two." or "Despite all that damage you just did, and which seemed to sink in, she shrugs off your mighty blow. This could take a while." or "This creature is clearly on its last legs, one more hit from anything ought to put it down.", stuff like that.Hit Points are meta-game information, but as many players point out, knowing how exhausted/badly injured their opponent is is something that they should clearly be aware of.
Easier maybe, but far less imaginitive and-or immersive.There are many concepts that are just easier to discuss and express in terms of the meta-mechanics, than they are the in-world fiction.
...that your character might have noticed.These lines are a bit blurry. For example, I had a DM once who had us fighting a Draco-lich. My character was a storm sorcerer and I had been bored and curious, so I was keeping track of my damage that fight. And I'd been unleashing multiple spells a round for nearly an hour, the fight was nearly over it seemed and I'd done nearly 300 points of damage by myself.
I commented to the DM that this thing was incredibly tough, because I knew how much I'd hit it for, and the rest of the party were doing somewhat similiar. The DM's Response? "Oh, he's immune to lightning damage, he used to be a Blue Dragon." Round after round, spell after spell, had been wasted, because the DM had just been taking the damage numbers, rolling the saves, and never said anything about something that my character would have noticed.
The DM technically cannot cheat, perhaps, but the DM can sure as hell play in bad faith - and this bad-faith play is what people don't like; and IMO rightly so.Nope. It might not be a nice thing to do, but it is not cheating, as the GM is allowed to change and ignore rules. Stop arguing this as you simply are blatantly wrong and have nothing to back you up.
Your players must not care as much about accurate positioning etc. as mine do, then.Come and play at our tables. Using TotM can be wrapped in 30 minutes without too much of a problem.
Absolutely - the whole "fog of war" idea where combat is often pure chaos.I'm not trying to emulate reality because, despite having been in hundreds of LARP fights, I can tell you that you see almost nothing most of the time. Combat is so fast, maybe you can read something about the guy just in front of you, maybe the global situations, but even registering that a spell was used on you from 5 meters away is difficult.
So we are going more by the movies/books of the genre that we try to emulate, and in them combat is usually extremely chaotic with quite a bit of tunnel vision.
One thing for @Chaosmancer to keep in mind is that those sort of mistakes can and do go both ways - I-as-DM might forget to apply ongoing damage to a PC, for example. In the long run I suspect they largely cancel out.Are the players having fun ? If yes (and it's the case at our tables), it does not matter that the character is struggling with 8 less HP. Actually, it's fun to roleplay the struggle.
This is important for you because you play the game technically, and it's fine, please understand that the game can be played in a completely different fashion where 8 fewer HP will not matter much.
Thanks for this, Max - you've just given the guardian robots some PCs have already met a brand name!Me: "The Wreckuhard ...."
This is relevant perhaps, in that I've alawys viewed magic as being invisible unless something about it or its effect says it is visible.Yes, magical effects are generally very noticeable.
No, this is fairly basic. Magic isn't The Force where it is completely invisible to the eye. And at the very least the person enchanted should be aware of it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.