Yora
Legend
When people cut quotes into individual sentences to reply to each one separately, it's no longer about sharing ideas, but all about winning.Ok 300 posts in, has anyone changed their point of view yet?
When people cut quotes into individual sentences to reply to each one separately, it's no longer about sharing ideas, but all about winning.Ok 300 posts in, has anyone changed their point of view yet?
I'm sorry, I didn't realize my own uncertainty about your entire 42+ years of playing DnD, and acknowleding I don't know your entire life now counts as lying. Next time I'll just make sweeping claims about your life with no acknowledgement that I could possibly be wrong about that.
1) I have never said people are stupid, not sure why this is coming up. Miscommunication and mismatched expectations are not signs of stupidity.
2) I'm glad you've discussed with people, but since you quit at least one game, it seems my gut that you might have had a "Bad DM" once in multiple decades of play wasn't too far off.
I'm glad that you ended up feeling like the DM wasn't abusing their power over the game and you two just had different aesthetic tastes, but it also shows it was a good thing I didn't make a sweeping statement about your expeirences... oh wait, "that I called you a liar". Which I didn't.
Wow. So, again, I didn't call you a liar. All I did was not make a claim about your experiences based off a half-remembered post from weeks ago and your general responses over the last few weeks of our interactions. Lay off the hair-trigger next time.
I also don't think it is "entitlement" to complain about DMs railroading and some of the other things that have been reported or that I have personally experienced. You might personally have thicker skin about that, but labeling players as whiners doesn't really come across as fair.
Also, your personal perspective is a bit abominable if you really mean that literally. Because it is very much a type of victim blaming, where if you have a player or DM who is abusive towards you, you generally deserved that.
You get the players or the DMs who are available. Sometimes that means you meet really awesome people who you become lifelong friends with. Other times it means you have a horrible experience that ruins weeks of your life trying to deal with naughty word people. You make do with what you get, and try and sort through the bad to find the good.
Honestly, I'm glad your experiences have been so positive. You are lucky. Others aren't.
So, I tried to be very careful in my phrasing there. "the player is no incorrect" was a specifically chosen phrase. Because I'm not saying that they were right. As you aggressively point out while deriding me about players citing rules and demanding justice (again, never said that, that never came up, so why are you using such inflammatory language), the DM could determine differently.
However, it is a reasonable assumption on the part of the player that Passive Perception combined with the Xanathar's rules that state "To be perceptible, the casting of a spell must involve a verbal, somatic, or material component." that they are supposed to know when a spell is cast.
You can wave the flag and call upon DM Fiat that the DM determined that wasn't so because reasons, but my point was simply that unless the DM stated otherwise, the players would not be automatically incorrect in their assumption. And yes, the players have to make assumptions. You couldn't play the game otherwise with people declaring that the DM can change anything and everything whenever they wish.
Which is my point. I bring a massively extreme example, something no one would actually do because it is so flagrant, and the community response is that if the DM rules they can use weighted dice, then those are the rules of the game. No matter how extreme I go, you'll justify it.
All the while calling players whiners and that even asking the DM questions at the wrong time is hounding them to death over any technical advantage.
How did they fill out a character sheet with abilities if they never read the rules? Have you ever had a rogue use Cunning Action? How about a Druid use Wildshape? The only way they can do these things is by reading the rules to know they can, unless instead you just verbally relayed to them all of the rules for their character, which is practically the same thing.
And if a fighter came to you and said they use wildshape, because they have a deep connection to the forest, and you didn't let them because they don't have that ability... then you have enforced the rules of the classes. Despite the fact that there are character's in fiction whose story was exactly that.
You are obviously going to keep judging me though, because it seems that you've already figured out everything there is to know about how I run games and how I abide by "the spirit of DnD". And it isn't like I haven't proven you wrong about me and my intentions multiple times, even in this very post.
A thing I never did. And my examples were purposefully extreme
, because the position I was against was an absolute. For an absolute to be true, absolutely, then it is true even in the face of something extreme. And showing that even in the face of the most extreme and ridiculous examples
people will defend the DMs absolute right to do anything, I hope that I've shown at least some people that we may have a problem. Because once you tell someone that they can use weighted dice as long as they say they can use weighted dice, and declare that players should never assume anything is true, but also not ask the wrong questions, you have empowered people to be abusive. Not everyone will. Most people won't. But some people will. Some people do. And since I don't need to use weighted dice, and have no desire to fudge hp or Ac... I don't need that much power bestowed upon me.
Maybe it should. Or maybe he has poor social skills. Or maybe is trying to be better, and changing yourself is hard. But "hounding the DM to death" is hyperbolic and certainly extreme. Maybe the OP would agree with you, but for me, I have dealt with far worse. It can sometimes be annoying, but I can understand that the intent behind it may not be malicious. And kicking a player from your table should be reserved for malicious behavior, not annoying behavior.
A DM should not force his preferences onto his players. And neither should the players.
This is why me and my players (12 of them, 2 groups of 6 players) are voting on the optional rules we will use for a campaign. This gives us a common ground by which we all abide.Preferences in D&D are like toppings on pizza.
1. It's best when everyone agrees on the toppings.
When people cut quotes into individual sentences to reply to each one separately, it's no longer about sharing ideas, but all about winning.
Would it help if I invoke Charlie Sheen?Isn't it almost always about winning after the first few pages?![]()
Isn't it almost always about winning after the first few pages?![]()
Your player is associating player class abilities to NPCs. He needs to understand that NPCs aren't player characters, and don't follow the same rules as classes. They have different abilities. I'd tell him that if they had class abilities, they'd be doing a hell of a lot more damage.I'm curious where the rest of you DM's tend to draw the line between in-game observations and OOC info? For example, I have a player in my group who is laser-focused on combat mechanics, and generally assumes that every die rolled in combat should be unambiguously identified to players along with its associated game mechanic. Here's a fictitious-but-typical exchange from our table:
You get the idea. Obviously we have different ideas about how transparent the game mechanics are to in-game characters. To him, we're playing a wargame with certain rules and there's a bias towards "perfect information" so players can adapt to the strengths/weaknesses of the pieces in play. To me, there's no reason the characters would automatically have that information. As far as the characters are concerned, that bad guy did something, maybe you recognize what happened, maybe you don't.
- Me: "The bandit archer stands up from behind the barrel. He points his finger directly at <PC-1> and mutters something before drawing back his bow and firing."
- Roll 1d20 => 17 "He hits!"
- Roll 1d8+1 (arrow damage + DEX bonus) => 2+1
- Roll 1d6 (Hunter's Mark) => 3
- Me: "<PC-1> takes 6 points of piercing damage."
- Player5: "Wait, how is that 6 points? Why did you roll another die? Is he a rogue? <PC-1> isn't flanked, so there shouldn't be sneak attack damage."
- Me: "Right, <PC-1> isn't flanked. It looked like that shot was extremely well-placed, though. <PC-1> takes 6 points of piercing damage."
- Player5: "It's all piercing damage? So it's not an elemental buff. Is he a Ranger? Oh, <PC-1> was already wounded, is it extra damage from Colossus Slayer? Isn't that a d8? Wait, did you roll a d6 or a d8?"
- Me: "You did notice him doing something right before he fired. Does anyone want to make an Arcana check?"
- Player5: "Why should I have to roll Arcana? Clearly he took more damage. We should know where it came from, we all saw what happened."
We've had OOC discussions about this a couple of times outside of session, and it's not like those have been hugely adversarial . But every time I think I've explained how I want to run the game, it crops up in some very slightly different context. Like, we put the issue of bonus damage dice to rest, but then when an NPC has Haste up and takes an extra action, there's a five-minute holdup at the table ("That's two actions!! He can't take disengage as a bonus action unless he has cunning action or something, so he wouldn't be able to attack.") and we're back to square one.
I know there's no silver bullet that will put this all to rest, but this constant back-and-forth has got me curious about what is the "most common" way of handling this stuff? Just wondering if I'm out on the fringes here, or more near the median. ;-)
But how do you get those potions of Tiger Blood? Aren't they Rare?Would it help if I invoke Charlie Sheen?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.