UngeheuerLich
Legend
Here is the link:
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Dungeon Master's Kit)
And here the most important change:
In the DM kit, most task DC´s will be based on the easy/moderate/hard table. You don´t need to get there by adding modfiers.
The latter approach will however be presented as an alternative in the Rules Compendium, which sounds like a good idea.
A big critique point of 4e was the presentation of the non combat rules/non power-related rules. Maybe this will change now. Hopefully we see a similar change to ritual presentation.
Maybe a second quote which will make some of us happy (those of us who have not bought any DMG and those of us, who have):
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Dungeon Master's Kit)
And here the most important change:
Page 42 is now presented, not as a stopgap, but as a 3 step method to run the whole game. Sounds like an improvement overall.I do regret that this concise answer to life, the universe, and everything no longer appears on page 42 of the book. (“Using Checks” starts on page 101, and the DC table is on page 107.) Instead, on page 42 of the book in the new Dungeon Master's Kit, you’ll find the definitions of the evil and chaotic evil alignments. Make of that what you will.
In the DM kit, most task DC´s will be based on the easy/moderate/hard table. You don´t need to get there by adding modfiers.
The latter approach will however be presented as an alternative in the Rules Compendium, which sounds like a good idea.
A big critique point of 4e was the presentation of the non combat rules/non power-related rules. Maybe this will change now. Hopefully we see a similar change to ritual presentation.
Maybe a second quote which will make some of us happy (those of us who have not bought any DMG and those of us, who have):
If you already have the Dungeon Master's Guide and Dungeon Master's Guide 2, you won’t find so much new material in the Dungeon Master's Kit that it becomes a “must have.” Perhaps more than any other Essentials product except the Starter Set, the Dungeon Master's Kit is squarely aimed at new Dungeon Masters.
However, I think you’ll want to take a look at Reavers of Harkenwold. You’ll also find the latest information about skill challenges and check DCs (supported by careful mathematical analysis!) in the pages of the Dungeon Master’s Book. There's a quick summary of a lot of updated rules all in one place; a method for random generation of treasure, including some changes to the way we think about magic items; updated traps and terrain; poster maps and tokens that will provide a lot of repeat use; and so on .
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