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DM's no longer getting crits on PC's
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<blockquote data-quote="jgsugden" data-source="post: 8741311" data-attributes="member: 2629"><p>I think they need to establish a line and allow monsters 'above the line' to crit, and those 'below the line' to not crit. As PCs advance, more and more monsters could be able to crit. </p><p></p><p>The low level PC being killed by a high damage crit can be very frustrating for a player that put a lot of effort into their PC. I'm fine if a PC makes a mistake and it costs their PC their life ... but not so fine when a player does everything right, but the dice just kill the PC. This rule will cut back on those 'unfair' deaths a lot. </p><p></p><p>As an add in while 5E crits work, I'd rather they came up with a better mechanic than doubling the dice. It gets flat, fast. I used to have a rule that you crit if you rolled a natural 20 or you hit by 7. In those crits, you rolled on a table to determine what went down, and you added the amount by which your attack hit to the d20 roll to determine the result. It had extra damage, applying limitations on the target, and even on a 30 - instant death (with a save to negate). It wasn't perfect, but it worked well.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8741311, member: 2629"] I think they need to establish a line and allow monsters 'above the line' to crit, and those 'below the line' to not crit. As PCs advance, more and more monsters could be able to crit. The low level PC being killed by a high damage crit can be very frustrating for a player that put a lot of effort into their PC. I'm fine if a PC makes a mistake and it costs their PC their life ... but not so fine when a player does everything right, but the dice just kill the PC. This rule will cut back on those 'unfair' deaths a lot. As an add in while 5E crits work, I'd rather they came up with a better mechanic than doubling the dice. It gets flat, fast. I used to have a rule that you crit if you rolled a natural 20 or you hit by 7. In those crits, you rolled on a table to determine what went down, and you added the amount by which your attack hit to the d20 roll to determine the result. It had extra damage, applying limitations on the target, and even on a 30 - instant death (with a save to negate). It wasn't perfect, but it worked well. [/QUOTE]
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