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DM's no longer getting crits on PC's
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<blockquote data-quote="ReshiIRE" data-source="post: 8742319" data-attributes="member: 7031231"><p>It's so difficult to tell. I want ot say I am against it because I've seen crits be used well in other games and I think it is a positive thing in the game at levels beyond one and two However, this is not a full playtest document, it's only outlining some changes. We <em>need</em> to see moonsters and what replacements they have for cirts before ultimately seeing if it's better or not.</p><p></p><p>Ultimately I think so much of this is down to table convention. While I haven't GM'd yet, my ideology is not to fudge rolls unless it would be supremely naughty word and a waste of time <em>not to</em>, or there are new players involved.</p><p></p><p>One of those cases is level 1 and 2 of 5e as I can see, from what others have said, why crits could be problematic at those levels: it's very likely to knock a PC down. In some absurd cases, it might kill them outright! I feel if I'm starting at those levels, especially wth new players, I might feel getting crits that could absolutely swing the combat against the party through no fault of their own <em>might</em> just be a little bit naughty word to let through.</p><p></p><p>But that's not universal. It might be worth giving advice to GMs that really low level play could be lethal due to unexpected crits in a way that level 3 might not be... but that also depends on other changes. Perhaps they're going to make level 1 much easier to run (by, say, giving everyone their sublcass at level 1, meaning you aren't twiddling your thumbs until level 3, etc.), and then the no crits for monsters will be even weirder.</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 8742319, member: 7031231"] It's so difficult to tell. I want ot say I am against it because I've seen crits be used well in other games and I think it is a positive thing in the game at levels beyond one and two However, this is not a full playtest document, it's only outlining some changes. We [I]need[/I] to see moonsters and what replacements they have for cirts before ultimately seeing if it's better or not. Ultimately I think so much of this is down to table convention. While I haven't GM'd yet, my ideology is not to fudge rolls unless it would be supremely naughty word and a waste of time [I]not to[/I], or there are new players involved. One of those cases is level 1 and 2 of 5e as I can see, from what others have said, why crits could be problematic at those levels: it's very likely to knock a PC down. In some absurd cases, it might kill them outright! I feel if I'm starting at those levels, especially wth new players, I might feel getting crits that could absolutely swing the combat against the party through no fault of their own [I]might[/I] just be a little bit naughty word to let through. But that's not universal. It might be worth giving advice to GMs that really low level play could be lethal due to unexpected crits in a way that level 3 might not be... but that also depends on other changes. Perhaps they're going to make level 1 much easier to run (by, say, giving everyone their sublcass at level 1, meaning you aren't twiddling your thumbs until level 3, etc.), and then the no crits for monsters will be even weirder. [/QUOTE]
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