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DM's no longer getting crits on PC's
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<blockquote data-quote="p_johnston" data-source="post: 8744268" data-attributes="member: 7016849"><p>I absolutely love this change and am kinda sad I didn't think of it myself earlier. I don't like killing PC's because I happened to get lucky with my roles that night and rolled 5 20's over 10 attacks (That was a bad night to be at my table). I want to kill them because they made stupid, stupid decisions. </p><p></p><p>My actual hope is that they add back in crit's as a special ability for certain monsters. "when the hydra rolls a 20 on it's attack roll add +15 to it's damage" because that would A) allow them more flexibility in making crits for bosses that aren't necessarily just double damage so they can fine tune it and B) Let them add in fun abilities to replace it "when the Huffalump rolls a 20 on it's attack roll the target becomes afraid of it until the end of their next turn."</p><p></p><p>As for the player side I'm still actually a fan but hope this isn't their last change. Crits have always been really weird to me because mostly they ended up being really cool if your a paladin/rouge/(some dice stacking build) and often underwhelming for everyone else. Can't count the number of double one criticals I've seen over the years. I'd much rather have it so that a 20 means cool things for everyone during combat rather then being massive boosts for only two or three classes.</p></blockquote><p></p>
[QUOTE="p_johnston, post: 8744268, member: 7016849"] I absolutely love this change and am kinda sad I didn't think of it myself earlier. I don't like killing PC's because I happened to get lucky with my roles that night and rolled 5 20's over 10 attacks (That was a bad night to be at my table). I want to kill them because they made stupid, stupid decisions. My actual hope is that they add back in crit's as a special ability for certain monsters. "when the hydra rolls a 20 on it's attack roll add +15 to it's damage" because that would A) allow them more flexibility in making crits for bosses that aren't necessarily just double damage so they can fine tune it and B) Let them add in fun abilities to replace it "when the Huffalump rolls a 20 on it's attack roll the target becomes afraid of it until the end of their next turn." As for the player side I'm still actually a fan but hope this isn't their last change. Crits have always been really weird to me because mostly they ended up being really cool if your a paladin/rouge/(some dice stacking build) and often underwhelming for everyone else. Can't count the number of double one criticals I've seen over the years. I'd much rather have it so that a 20 means cool things for everyone during combat rather then being massive boosts for only two or three classes. [/QUOTE]
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