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DM's no longer getting crits on PC's
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<blockquote data-quote="CapnZapp" data-source="post: 8748699" data-attributes="member: 12731"><p>I guess what I'm thinking of is this:</p><p></p><p>If the only way to truly threaten your player (characters) is to throw triple-ultra-deadly encounters at them, then it becomes obvious to any player that tries to keep track that the DM is trying much harder than the game itself to "get them".</p><p></p><p>If monsters are mostly just big bags of hit points who will wear down heroes only by virtue of having so many hit points, but are generally unable to parry/meet/deflect the heroes more limited or specialized attacks, then you lose verisimilitude. It becomes apparent the monsters don't follow the same rules, the same "laws of physics", the heroes need to follow... but at the same time (perhaps paradoxically) the game perpetuates the idea "heroes are just better than others" since the world around them just aren't equipped to handle their abilities.</p><p></p><p>To be sure, all D&D (and most rpg) has this to some extent. After all, heroes only need to lose one fight and its over. But still, WotC can and should work harder to maintain the illusion of a level playing field.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8748699, member: 12731"] I guess what I'm thinking of is this: If the only way to truly threaten your player (characters) is to throw triple-ultra-deadly encounters at them, then it becomes obvious to any player that tries to keep track that the DM is trying much harder than the game itself to "get them". If monsters are mostly just big bags of hit points who will wear down heroes only by virtue of having so many hit points, but are generally unable to parry/meet/deflect the heroes more limited or specialized attacks, then you lose verisimilitude. It becomes apparent the monsters don't follow the same rules, the same "laws of physics", the heroes need to follow... but at the same time (perhaps paradoxically) the game perpetuates the idea "heroes are just better than others" since the world around them just aren't equipped to handle their abilities. To be sure, all D&D (and most rpg) has this to some extent. After all, heroes only need to lose one fight and its over. But still, WotC can and should work harder to maintain the illusion of a level playing field. [/QUOTE]
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