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DM's no longer getting crits on PC's
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<blockquote data-quote="Blue" data-source="post: 8749765" data-attributes="member: 20564"><p>Yes, but then please stop ignoring that for two messages I have said "but not everything else is equal" and given examples. Is 3 orcs that can crit more risky than 5 orcs that can't? Not in a normal face-off. It's easy enough to test if you want, could write a quick Monte Carlo and do a few thousand iterations.</p><p></p><p>Respectfully, you haven't engaged the main point I keep bringing up -- "all else being equal" directly reads as "am am ignoring your points about possible changes elsewhere in monster maths or XP budget" that we just don't have a whole picture on yet.</p><p></p><p>And less swinginess can mean MORE risk, because a DM can increase the threat without having to leave a buffer for statistical anomalies getting multiplied out of proportion. PC doing from up to insta-kill from a crit is a heck of a lot less fun then a PC getting dropped and then other PCs having to rush in and take blows and try to heal them to try to avoid them getting hit again.</p></blockquote><p></p>
[QUOTE="Blue, post: 8749765, member: 20564"] Yes, but then please stop ignoring that for two messages I have said "but not everything else is equal" and given examples. Is 3 orcs that can crit more risky than 5 orcs that can't? Not in a normal face-off. It's easy enough to test if you want, could write a quick Monte Carlo and do a few thousand iterations. Respectfully, you haven't engaged the main point I keep bringing up -- "all else being equal" directly reads as "am am ignoring your points about possible changes elsewhere in monster maths or XP budget" that we just don't have a whole picture on yet. And less swinginess can mean MORE risk, because a DM can increase the threat without having to leave a buffer for statistical anomalies getting multiplied out of proportion. PC doing from up to insta-kill from a crit is a heck of a lot less fun then a PC getting dropped and then other PCs having to rush in and take blows and try to heal them to try to avoid them getting hit again. [/QUOTE]
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