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DM's no longer getting crits on PC's
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<blockquote data-quote="Clint_L" data-source="post: 8758977" data-attributes="member: 7035894"><p>Now that I've had more time with One D&D, I'm really not feeling all of the proposals. In particular, the changes to critical hits strike me as very undesirable.</p><p></p><p>1. Critical hits now just double the weapon damage. This is a nerf to everyone, but a huge nerf to paladins and rogues, in particular. Assassination rogues, especially, become basically useless - their super power would be that on a surprise attack they get to add an extra 4.5 damage, on average (assuming they are using a D8 weapon). Woohoo. That'll definitely "assassinate" their target!</p><p></p><p>2. Only players can have critical hits. Setting aside that critical hits would now kinda suck...why take them away from monsters and NPCs? The potential for a devastating critical is one of the only things keeping players honest in the, let's face it, ultra forgiving play style of 5e. And unpredictable events are fun for the story and the game. I love when an unexpected critical back foots the party and they have to react.</p><p></p><p>I don't get where these nerfs to critical hits are coming from. Critical hits are fun! The game works fine with big critical hits, so why the pressing need to nerf them? These proposed changes just seem like the fun police deciding to step in. I sure hope these nerfs don't stick around, but if they do, I ain't implementing them.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8758977, member: 7035894"] Now that I've had more time with One D&D, I'm really not feeling all of the proposals. In particular, the changes to critical hits strike me as very undesirable. 1. Critical hits now just double the weapon damage. This is a nerf to everyone, but a huge nerf to paladins and rogues, in particular. Assassination rogues, especially, become basically useless - their super power would be that on a surprise attack they get to add an extra 4.5 damage, on average (assuming they are using a D8 weapon). Woohoo. That'll definitely "assassinate" their target! 2. Only players can have critical hits. Setting aside that critical hits would now kinda suck...why take them away from monsters and NPCs? The potential for a devastating critical is one of the only things keeping players honest in the, let's face it, ultra forgiving play style of 5e. And unpredictable events are fun for the story and the game. I love when an unexpected critical back foots the party and they have to react. I don't get where these nerfs to critical hits are coming from. Critical hits are fun! The game works fine with big critical hits, so why the pressing need to nerf them? These proposed changes just seem like the fun police deciding to step in. I sure hope these nerfs don't stick around, but if they do, I ain't implementing them. [/QUOTE]
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