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DM's no longer getting crits on PC's
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<blockquote data-quote="shadowoflameth" data-source="post: 8763477" data-attributes="member: 62336"><p>3e had rules for different crit values with different weapons. i.e greataxe was x3 and Lance was x4 when mounted. The language implies that only the weapon damage not sneak attack is included. Perhaps with the thousands of words spent on this the language will be clarified if this is part of the final rules. </p><p></p><p>My feeling is that WOTC is trying to fix the wrong problems. I've played and DM'd hundreds of sessions and players are not complaining about level 1 character death or that crits don't work. They complain that there are feat, spell and subclass options that are valuless. Maybe feats having prerequisites will give someone a reason to take weaponmaster because as is, they don't. Maybe a re-write will inspire someone to play a Way of the 4 Elements Monk, because the subclass options are less playable than what the level monk already has. Maybe Find Traps will actually find traps. I could go on but you get the idea. They spend time and money backpedaling away from some Hadozee lore, but they don't even do an errata or a playtest on content that millions have complained about for years and that I mention here. If they are serious about backward compatibility, then playtest one should have been 'Here are existing elements that we've heard you on for years and proposed revisions. Playtest a Way of the 4 Elements Monk that we think will work well. We know you like Alert but try this version of Weaponmaster. Look what we've done to make True Strike and Find Traps work more as intended. That would boost sales in 2024.</p></blockquote><p></p>
[QUOTE="shadowoflameth, post: 8763477, member: 62336"] 3e had rules for different crit values with different weapons. i.e greataxe was x3 and Lance was x4 when mounted. The language implies that only the weapon damage not sneak attack is included. Perhaps with the thousands of words spent on this the language will be clarified if this is part of the final rules. My feeling is that WOTC is trying to fix the wrong problems. I've played and DM'd hundreds of sessions and players are not complaining about level 1 character death or that crits don't work. They complain that there are feat, spell and subclass options that are valuless. Maybe feats having prerequisites will give someone a reason to take weaponmaster because as is, they don't. Maybe a re-write will inspire someone to play a Way of the 4 Elements Monk, because the subclass options are less playable than what the level monk already has. Maybe Find Traps will actually find traps. I could go on but you get the idea. They spend time and money backpedaling away from some Hadozee lore, but they don't even do an errata or a playtest on content that millions have complained about for years and that I mention here. If they are serious about backward compatibility, then playtest one should have been 'Here are existing elements that we've heard you on for years and proposed revisions. Playtest a Way of the 4 Elements Monk that we think will work well. We know you like Alert but try this version of Weaponmaster. Look what we've done to make True Strike and Find Traps work more as intended. That would boost sales in 2024. [/QUOTE]
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