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DM's no longer getting crits on PC's
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<blockquote data-quote="Lanefan" data-source="post: 8768828" data-attributes="member: 29398"><p>If one reads them that way, sure.</p><p></p><p>But if one wants to use the listed values as an integral part of treasury division, in that the value of the items you claim counts as part of your share, then having price lists is kind of essential. And I for one would never do it any other way, having learned the hard way - and more than once - that other methods simply don't work out fairly in the long run.</p><p></p><p>One does not lead directly to the other.</p><p></p><p>That said, the game raining magic items will inevitably lead to there being some trade in those items. Realistically, how can it not?</p><p></p><p>The moment your party has an item you can't use and-or don't want - an item, however, that someone else can use and-or does want - then boom, that item is going to have value to the person who can use it and will probably be sold or traded for some representation of that value.</p><p></p><p>Flip side: the moment you learn of someone else having an unwanted or un-useful item which your PC can use, what's stopping your PC from throwing some money at the item's owner in hopes of buying it?</p><p></p><p>Do these things enough times with enough items and a "price list" will eventually develop organically. A published price list just saves playing through all this by assuming those values have already long since been determined in the setting.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8768828, member: 29398"] If one reads them that way, sure. But if one wants to use the listed values as an integral part of treasury division, in that the value of the items you claim counts as part of your share, then having price lists is kind of essential. And I for one would never do it any other way, having learned the hard way - and more than once - that other methods simply don't work out fairly in the long run. One does not lead directly to the other. That said, the game raining magic items will inevitably lead to there being some trade in those items. Realistically, how can it not? The moment your party has an item you can't use and-or don't want - an item, however, that someone else can use and-or does want - then boom, that item is going to have value to the person who can use it and will probably be sold or traded for some representation of that value. Flip side: the moment you learn of someone else having an unwanted or un-useful item which your PC can use, what's stopping your PC from throwing some money at the item's owner in hopes of buying it? Do these things enough times with enough items and a "price list" will eventually develop organically. A published price list just saves playing through all this by assuming those values have already long since been determined in the setting. [/QUOTE]
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