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DM's no longer getting crits on PC's
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<blockquote data-quote="Lanefan" data-source="post: 8769646" data-attributes="member: 29398"><p>I can only speak to how we do it.</p><p></p><p>During an adventure the party picks up a list of items; for the sake of simplicity let's assume all they find this trip are some basic magic items and some cash. On returning to town those items are identified and - using the price list - evaluated, leading to a list like this (numbers conveniently add to round figures for this example, in practice it's divided down to the g.p.):</p><p></p><p>(Item number) --- (what it is) --- (value in gp) --- (claimed by)</p><p></p><p>103 --- Longsword +1 --- 1800 --- Blurt, Danielle (settled by roll-off, Danielle wins)</p><p>104 --- Ring: Protection +1 --- 3000 --- Coriander, Jocantha (settled by roll-off, Coriander wins)</p><p>105 --- Potion: Healing --- 200 --- [all five] (Blurt wins a 5-way roll-off)</p><p>106 --- Spear +1 Returning --- 2700 --- Jocantha</p><p>107 --- Spellbook, Illusionist --- 4700 --- [none; sold, none of these characters are Illusionists]</p><p>108 --- Folding Boat --- 11000 --- Aloysius+Jocantha go halfsies (because Jocantha lost out on the ring)</p><p>109 --- Potion: Invisibility --- 600 --- Danielle</p><p>Cash and gems found, minus party expenses e.g. ID pearls = 6000 gp equivalent</p><p>------------------------------------------</p><p>Total treasury value = 30000 g.p.</p><p></p><p>There are 5 characters in the party and each gets a full share, thus the share for each one is (30000 / 5 =) 6000.</p><p></p><p>Next, the players, in-character, claim items from the list; knowing that whatever they take comes out of the 6000 share that character gets; and if they claim and win too much they owe the treasury the difference. Items claimed by no-one are sold, arbitrarily for the listed value as experience has taught me that high-low value systems are a real PITA. Claims are shown above; party members are Aloysius, Blurt, Coriander, Danielle, and Jocantha.</p><p></p><p>So what each character ends up with is:</p><p></p><p>Aloysius: a half-share in the Folding Boat plus 1000 gp</p><p>Blurt: a Potion of Healing + 5400 gp</p><p>Coriander: the Ring of Protection + 3000 gp</p><p>Danielle: the Longsword, the Invisibility Potion, and 3600 g.p.</p><p>Jocantha: the Spear, a half-share in the Folding Boat, and needs to put 1700 back into the treasury from her own existing funds/resources.</p><p></p><p>Any kind of drafting or take-your-choice system would inevitably end up with one character owning the Folding Boat outright while someone else might end up only with the Longsword; a huge disparity in net value and exactly what the system is specifically designed to avoid.</p><p></p><p>Sometimes big-ticket items like the Folding Boat here will be taken out of treasury (thus reducing everyone's share) and carried forward as party possessions - which is fine provided that party intends to stick together. But party makeup often changes as characters come and go, and trying to figure out years later who owns what share of some carried-forward item is the stuff of bookkeeping and record-keeping nightmares! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Conclusion:</p><p>Good luck doing anything like this without a magic item price list. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8769646, member: 29398"] I can only speak to how we do it. During an adventure the party picks up a list of items; for the sake of simplicity let's assume all they find this trip are some basic magic items and some cash. On returning to town those items are identified and - using the price list - evaluated, leading to a list like this (numbers conveniently add to round figures for this example, in practice it's divided down to the g.p.): (Item number) --- (what it is) --- (value in gp) --- (claimed by) 103 --- Longsword +1 --- 1800 --- Blurt, Danielle (settled by roll-off, Danielle wins) 104 --- Ring: Protection +1 --- 3000 --- Coriander, Jocantha (settled by roll-off, Coriander wins) 105 --- Potion: Healing --- 200 --- [all five] (Blurt wins a 5-way roll-off) 106 --- Spear +1 Returning --- 2700 --- Jocantha 107 --- Spellbook, Illusionist --- 4700 --- [none; sold, none of these characters are Illusionists] 108 --- Folding Boat --- 11000 --- Aloysius+Jocantha go halfsies (because Jocantha lost out on the ring) 109 --- Potion: Invisibility --- 600 --- Danielle Cash and gems found, minus party expenses e.g. ID pearls = 6000 gp equivalent ------------------------------------------ Total treasury value = 30000 g.p. There are 5 characters in the party and each gets a full share, thus the share for each one is (30000 / 5 =) 6000. Next, the players, in-character, claim items from the list; knowing that whatever they take comes out of the 6000 share that character gets; and if they claim and win too much they owe the treasury the difference. Items claimed by no-one are sold, arbitrarily for the listed value as experience has taught me that high-low value systems are a real PITA. Claims are shown above; party members are Aloysius, Blurt, Coriander, Danielle, and Jocantha. So what each character ends up with is: Aloysius: a half-share in the Folding Boat plus 1000 gp Blurt: a Potion of Healing + 5400 gp Coriander: the Ring of Protection + 3000 gp Danielle: the Longsword, the Invisibility Potion, and 3600 g.p. Jocantha: the Spear, a half-share in the Folding Boat, and needs to put 1700 back into the treasury from her own existing funds/resources. Any kind of drafting or take-your-choice system would inevitably end up with one character owning the Folding Boat outright while someone else might end up only with the Longsword; a huge disparity in net value and exactly what the system is specifically designed to avoid. Sometimes big-ticket items like the Folding Boat here will be taken out of treasury (thus reducing everyone's share) and carried forward as party possessions - which is fine provided that party intends to stick together. But party makeup often changes as characters come and go, and trying to figure out years later who owns what share of some carried-forward item is the stuff of bookkeeping and record-keeping nightmares! :) Conclusion: Good luck doing anything like this without a magic item price list. :) [/QUOTE]
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