Some more suggestions on how to bring politics into the game:
Put a money trail in. Make it so that they can follow some links back to whom is manipulating things without making it obvioius. Things like EVIL Corp getting an exclusive trading agreement. When you look into it, you get a list of names of whom supported the trade agreement. When you start investigating, you narrow the list of names down.
Make sure that there are people who are politically untouchable. If the players murder a senator, they should expect to have to run from the law after that. The way that civilized people do things is to collect evidence and present it to law enforcement.
If you want vigilante justice, just make sure that they group is one that is dangerous to approach or block. Something where the players can't hope to take out the whole group at once.
Keep goals in mind. People should have agendas that they are following. Sometimes they have to compromise, but still they will try and achieve the tasks that they feel are important. Keeping those goals in mind for both an organization and the top people within the organization will help keep it real.
Read fiction that includes this type of thing. Try to think of ways it can apply to your own game. Even something like Harry Potter includes a level of politics in it. It really shouldn't be difficult to start adding power blocks that the characters are just now becoming aware of.
Put a money trail in. Make it so that they can follow some links back to whom is manipulating things without making it obvioius. Things like EVIL Corp getting an exclusive trading agreement. When you look into it, you get a list of names of whom supported the trade agreement. When you start investigating, you narrow the list of names down.
Make sure that there are people who are politically untouchable. If the players murder a senator, they should expect to have to run from the law after that. The way that civilized people do things is to collect evidence and present it to law enforcement.
If you want vigilante justice, just make sure that they group is one that is dangerous to approach or block. Something where the players can't hope to take out the whole group at once.
Keep goals in mind. People should have agendas that they are following. Sometimes they have to compromise, but still they will try and achieve the tasks that they feel are important. Keeping those goals in mind for both an organization and the top people within the organization will help keep it real.
Read fiction that includes this type of thing. Try to think of ways it can apply to your own game. Even something like Harry Potter includes a level of politics in it. It really shouldn't be difficult to start adding power blocks that the characters are just now becoming aware of.