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DMs: What Powers Do PCs Get That You Hate?
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<blockquote data-quote="BobTheNob" data-source="post: 5178928" data-attributes="member: 82425"><p>I once put in the character builder a Paladin just to see how I could abuse <strong>platinum scales</strong> . I took Eternal seeker Epic destiny (allowing me to choose any power I liked) and to do this.</p><p> </p><p>+8 to all defences till end of encounter? That just shouldnt be.</p><p> </p><p>I reckon that WOTC made a big mistake in allowing anything that links chance to hit (whether defence or to hit) to stats. Its alright to link damage to a stat, but things that affect d20 rolls get out of control.</p><p> </p><p></p><p>Ditto ditto double ditto. This power is just ill conceived to me. In a true solo fight (i.e. no minions or others) your healer has to support your paladin against a dazed and weakened enemy. pfft.</p><p> </p><p>I have read threads advising how to beat this power.</p><p>"Have them fly away!". What if they dont have specific abilities to escape with? They are dazed so can only take one action. With standard movement they will never get away. An entire subset of solo's simply cannot get away.</p><p>"Solo fights should have minions/followers". Yes, but you have an entire party other than the pally to deal with that. Not hard...</p><p> </p><p>At the end of the day, this is a power which, in order for solo fights to be viable, requires that the solo have a specific means by which to counter it, and if they dont, the fights not worth doing. So as DM's we are forced into artificial encounter design to ensure that the pally doesnt completely neutralise it.</p><p> </p><p>There is no way known I believe that ANY power in the game should singularly effect encounter design. Just plain wrong.</p><p> </p><p>This power is houseruled in our game to allow a save, thus removing its bosskiller status (I hold to the belief that encounter powers should NOT be bosskillers), and our champion of order is perfectly happy with that.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5178928, member: 82425"] I once put in the character builder a Paladin just to see how I could abuse [B]platinum scales[/B] . I took Eternal seeker Epic destiny (allowing me to choose any power I liked) and to do this. +8 to all defences till end of encounter? That just shouldnt be. I reckon that WOTC made a big mistake in allowing anything that links chance to hit (whether defence or to hit) to stats. Its alright to link damage to a stat, but things that affect d20 rolls get out of control. Ditto ditto double ditto. This power is just ill conceived to me. In a true solo fight (i.e. no minions or others) your healer has to support your paladin against a dazed and weakened enemy. pfft. I have read threads advising how to beat this power. "Have them fly away!". What if they dont have specific abilities to escape with? They are dazed so can only take one action. With standard movement they will never get away. An entire subset of solo's simply cannot get away. "Solo fights should have minions/followers". Yes, but you have an entire party other than the pally to deal with that. Not hard... At the end of the day, this is a power which, in order for solo fights to be viable, requires that the solo have a specific means by which to counter it, and if they dont, the fights not worth doing. So as DM's we are forced into artificial encounter design to ensure that the pally doesnt completely neutralise it. There is no way known I believe that ANY power in the game should singularly effect encounter design. Just plain wrong. This power is houseruled in our game to allow a save, thus removing its bosskiller status (I hold to the belief that encounter powers should NOT be bosskillers), and our champion of order is perfectly happy with that. [/QUOTE]
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