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DMs: What Powers Do PCs Get That You Hate?
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<blockquote data-quote="Benimoto" data-source="post: 5185880" data-attributes="member: 40093"><p>I never had any big problem with come and get it. I can see that it stretches credulity to have the fighter doing it over and over in every encounter, but basically I have to concede that the awesome overrules any other objection. The fighter in my last campaign kept that power for 25 levels, IIRC, and similar to the fighter someone mentioned upthread, it was often his favorite part of any battle (the rest of which involved him taking hideous amount of damage, being afflicted with punishing conditions, or usually both at once.)</p><p></p><p>In that campaign, the only powers that really started to bother me, and eventually caused me to ask the player to retrain some of them, were when the wizard took multiple wall powers, such as Illusory Wall, Wall of Ice and eventually Wall of Force. For a while, Illusory Wall was mistakenly listed as an encounter power, which undoubtedly made things worse.</p><p></p><p>Really more than the individual powers being a problem, what really began to hurt is that the wizard would save them all for one encounter and then completely shut that encounter down. So really, it wasn't the powers themselves that started to bother me, as it was the intention to reduce the combat to fighting one or two monsters at a time, often without threat of retaliation.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 5185880, member: 40093"] I never had any big problem with come and get it. I can see that it stretches credulity to have the fighter doing it over and over in every encounter, but basically I have to concede that the awesome overrules any other objection. The fighter in my last campaign kept that power for 25 levels, IIRC, and similar to the fighter someone mentioned upthread, it was often his favorite part of any battle (the rest of which involved him taking hideous amount of damage, being afflicted with punishing conditions, or usually both at once.) In that campaign, the only powers that really started to bother me, and eventually caused me to ask the player to retrain some of them, were when the wizard took multiple wall powers, such as Illusory Wall, Wall of Ice and eventually Wall of Force. For a while, Illusory Wall was mistakenly listed as an encounter power, which undoubtedly made things worse. Really more than the individual powers being a problem, what really began to hurt is that the wizard would save them all for one encounter and then completely shut that encounter down. So really, it wasn't the powers themselves that started to bother me, as it was the intention to reduce the combat to fighting one or two monsters at a time, often without threat of retaliation. [/QUOTE]
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