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Dnd 3.5 Homebrew class. Please comment and review
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<blockquote data-quote="Ahnehnois" data-source="post: 6273083" data-attributes="member: 17106"><p>I don't understand why the size increase doesn't carry the full effects of a size increase. Those kinds of exceptions create headaches, and in this case don't seem to create any substantial balance issues (moreso than the ability to begin with). Speaking of which, I'm struggling to see how large size is an extraordinary ability, or how it isn't game-breaking at level 1.</p><p></p><p>Likewise, Reckless Attack seems unwise. It basically makes the character's AC meaningless and adds a static damage bonus that can reach ridiculous numbers when combined with PA. I wouldn't go there.</p><p></p><p>The battle cry is another raise of the eyebrow; a skill check to create a nebulous disabled state for an opponent is potentially going to break the game. Also, making it a free action conceivably allows it to be used every round against every enemy in sight for as many times as it takes to disable them, depending on how many of these free actions the DM allows. This is why swift actions were invented; you'd want to make it swift or impose some kind of limit here.</p><p></p><p>As a playable PC class, it seems one-dimensional. Overpowered on damage, but with nothing else to its credit. I'm not sure I see why this class is necessary instead of a regular barbarian. As an NPC class, I guess it could create a special challenge for players fighting this god, and the one-dimensional aspect is less concerning.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6273083, member: 17106"] I don't understand why the size increase doesn't carry the full effects of a size increase. Those kinds of exceptions create headaches, and in this case don't seem to create any substantial balance issues (moreso than the ability to begin with). Speaking of which, I'm struggling to see how large size is an extraordinary ability, or how it isn't game-breaking at level 1. Likewise, Reckless Attack seems unwise. It basically makes the character's AC meaningless and adds a static damage bonus that can reach ridiculous numbers when combined with PA. I wouldn't go there. The battle cry is another raise of the eyebrow; a skill check to create a nebulous disabled state for an opponent is potentially going to break the game. Also, making it a free action conceivably allows it to be used every round against every enemy in sight for as many times as it takes to disable them, depending on how many of these free actions the DM allows. This is why swift actions were invented; you'd want to make it swift or impose some kind of limit here. As a playable PC class, it seems one-dimensional. Overpowered on damage, but with nothing else to its credit. I'm not sure I see why this class is necessary instead of a regular barbarian. As an NPC class, I guess it could create a special challenge for players fighting this god, and the one-dimensional aspect is less concerning. [/QUOTE]
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