• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 3E/3.5 Dnd 3.5 Homebrew class. Please comment and review

beowulf_gr

Villager
Berserkers of the Reckless one are the very definition of furious, reckless fighting. They charge into battle with no regard at all for their (or anyone elses) safety. A berserker of the reckless one charging is a fearsome sight to behold and their enemies often cower in fear unable to even defend themselves. They worship and follow the great Ogre Emperor-God Grond "The Reckless one" and strive to become more and more like Him. They believe that physical might, while not the only source of power, is clearly the most reliable one and therefore they try to increase theirs as much as possible, aspiring to grow in size to become more like their God.
Berserkers of the Reckless one are always evil and they fight mostly for the thrill of the kill and the battle itself rather than as a means to an end. Of course if a battle helps them in some way in their quest for power even better.


Berserker of the Reckless one

LevelBase AttackFort. SaveRef. SaveWill SaveSpecial
1+1+20+2Fast movement, illiteracy, Grond’s Fury 1/day
2+2+30+3Brutish Size I (Powerful Charge)
3+3+3+1+3Reckless attack
4+4+4+1+4Grond’s Fury 2/day
5+5+4+1+4Uncanny dodge
6+6/+1+5+2+5Battle cry 1/day
7+7/+2+5+2+5Brutish Size II (Monkey Grip)
8+8/+3+6+2+6Grond’s Fury 3/day
9+9/+4+6+3+6Battle cry 2/day
10+10/+5+7+3+7Improved Power Attack
11+11/+6/+1+7+3+7Greater Fury
12+12/+7/+2+8+4+8Grond’s Fury 4/day, Brutish Size III (Powerful Build)
13+13/+8/+3+8+4+8Improved uncanny dodge
14+14/+9/+4+9+4+9Battle cry 3/day
15+15/+10/+5+9+5+9Tireless Fury
16+16/+11/+6/+1+10+5+10Grond’s Fury 5/day
17+17/+12/+7/+2+10+5+10Brutish Size IV (Greater Powerful Charge)
18+18/+13/+8/+3+11+6+11Supreme Power Attack, Battle cry 4/day
19+19/+14/+9/+4+11+6+11Mighty Fury
20+20/+15/+10/+5+12+6+12Brutish Size V (Behemoth), Grond’s Fury 6/day


Game Rule Information


Berserkers of the reckless one have the following game statistics:
Abilities:
Strength is the single most important score for a berserker of the reckless one because of its role in melee combat. A high Constitution score is useful for allowing the berserker to live longer by giving him extra hit points as well as make his rage last longer. Charisma is useful as it enhances the berserkers Intimidating presence.
Alignment: Any evil
Hit Die: d12
Religion: Grond


Class Skills


The berserker’s class skills (and the key ability for each skill) are Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), Sense Motive (Wis), Spellcraft (Int) and Swim (Str)


Skill Points at First Level: (4 + Int modifier) x 4
Skill points At Each Additional Level: 4 + Int modifier


Class Features


All of the following are class features of a berserker of the reckless one.


Weapon and Armor Proficiency: A berserker of the reckless one is proficient with all simple and martial weapons, light armor and medium armor.


Fast Movement (Ex): A berserker’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the berserker’s speed because of any load carried or armor worn.


Illiteracy: Berserkers of the reckless one, like barbarians do not automatically know how to read and write. A berserker may spend 2 skill points to gain the ability to read and write all languages he is able to speak. A berserker who gains a level in any other class automatically gains literacy. Any other character who gains a berserker level does not lose the literacy he or she already had.


Grond’s Fury (Ex): A berserker of the reckless one can tap into the raw strength of Grond “The reckless one” to increase his size and power by entering into a furious frenzy. While in Grond’s fury, his size category increases by one step. (Although his size category increases by one step, the berserker’s height only increases by a foot or so and his mass only increases by about 30–40%, so his equipment still fits normally.) This change increases the berserker’s space and reach as normal for a creature of his new size (10 feet for Large) and applies a –1 penalty on attack rolls and to AC. However, he does not gain additional benefits on weapon size and grapple checks. The berserker also gains a +2 bonus to his Strength when he enters his Grond’s fury. Grond’s fury otherwise functions like the barbarian’s rage ability. However, the berserker gains these benefits in addition to the normal benefits and penalties of his rage (+4 Strength, +4 Constitution, +2 on Will saves, and –2 to AC). The berserker is also still fatigued for the duration of the encounter after his fury ends. If the berserker’s fury bonuses improve from other effects (such as greater fury), the extra Strength bonus from mountain rage stacks. The fury lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A berserker may not prematurely end his fury.
Brutish Size: The character, through an extensive workout regimen and the physique-warping force of his rage, slowly grows in size and bulk. These abilities model the character’s continuous growth; they do not stack with each other. At 2nd level the character gains the Powerful charge feat and at 7th level the Monkey grip feat. At 12th level the character gains the powerful build attribute (This supersedes the Monkey Grip feat and removes the -2 penalty for using a larger weapon). At 17th level the character gains the Greater powerful charge feat (This does not stack with powerful build). Finally at 20th level the character reaches the pinnacle of his connection with his patron. His size permanently increases by one size category (e.g. Medium to Large). He permanently gets a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to their increased size. The berserker loses the other Brutish Size benefits (Monkey Grip, Powerful Build, and Greater Powerful Charge) abilities. However since this is a permanent change, it stacks with his Grond’s Fury ability. Worn equipment is assumed to have been “stretched out” or altered over time and becomes size Large as well; carried equipment and weapons do not increase in size. If a character has or gains any of these feats or abilities from other sources, they do not stack until the change in size has been made permanent.


Reckless Attack: Berserkers of the Reckless one fight in a haphazard manner. Beginning from 3rd level, when attacking with a melee weapon they can choose to remove a number up to their BAB from their AC and add it to their damage. This change remains until the beginning of their next turn. When using a two-handed weapon they add one and a half times the amount instead.


Uncanny Dodge (Ex): At 5th level, a berserker retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a berserker already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.


Battle cry: At 6th level the berserker can channel his fury and strength into a wild display of howling and cursing. When charging or being in a Fury the berserker’s wild battle cries strike fear into his enemies. The berserker can make an intimidate check against an enemy, as a free action. If the check succeeds, the berserker’s foe freezes in place with fear and loses his Dexterity bonus to AC until his next action.


Improved Power Attack: Beginning at 10th level, a berserker of the reckless one gains a +3 bonus on her melee damage rolls for every –2 penalty she takes on her melee attack rolls when using the Power Attack feat (or +3 for every –1 penalty if wielding a two-handed weapon other than a double weapon). This benefit does not stack with the normal effects of Power Attack.


Greater Fury (Ex): At 11th level the berserker’s bonuses to Strength and Constitution during his Fury each increase to +6 and his morale bonus on Will saves to increases to +3. The penalty to AC remains at -2.


Improved Uncanny Dodge (Ex): At 13th level and higher, a berserker can no longer be flanked. This defense denies a rogue the ability to sneak attack the berserker by flanking him, unless the attacker has at least four more rogue levels than the target has berserker levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.


Tireless Fury (Ex): At 15th level and higher, a berserker no longer becomes fatigued at the end of his fury.


Supreme Power Attack: An 18th-level berserker of the reckless one gains a +2 bonus on her melee damage rolls for every –1 penalty she takes on her melee attack rolls when using the Power Attack feat (or +4 for every –1 penalty if wielding a two-handed weapon other than a double weapon). This benefit does not stack with the effects of Power Attack or Improved Power Attack.


Mighty Fury (Ex): At 19th level, a berserker’s bonuses to Strength and Constitution during his fury each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at -2.
 

log in or register to remove this ad

Ahnehnois

First Post
I don't understand why the size increase doesn't carry the full effects of a size increase. Those kinds of exceptions create headaches, and in this case don't seem to create any substantial balance issues (moreso than the ability to begin with). Speaking of which, I'm struggling to see how large size is an extraordinary ability, or how it isn't game-breaking at level 1.

Likewise, Reckless Attack seems unwise. It basically makes the character's AC meaningless and adds a static damage bonus that can reach ridiculous numbers when combined with PA. I wouldn't go there.

The battle cry is another raise of the eyebrow; a skill check to create a nebulous disabled state for an opponent is potentially going to break the game. Also, making it a free action conceivably allows it to be used every round against every enemy in sight for as many times as it takes to disable them, depending on how many of these free actions the DM allows. This is why swift actions were invented; you'd want to make it swift or impose some kind of limit here.

As a playable PC class, it seems one-dimensional. Overpowered on damage, but with nothing else to its credit. I'm not sure I see why this class is necessary instead of a regular barbarian. As an NPC class, I guess it could create a special challenge for players fighting this god, and the one-dimensional aspect is less concerning.
 

beowulf_gr

Villager
Thank you for the detailed comments. The size increase doesn't actually occur until 20th level. The previous Brutish size abilities just add some of the aspects of a larger size. Unless you mean while raging, in which case it's just a bit more powerful than the standard rage.

Reckless attack is just a feat from a 3rd party sourcebook (can't remember which) that my character is using.

You are right about the battle cry it needs to be maybe only usable at the first round of combat?

It is not meant as a PC class for now at least. It is to be used in the campaign I am currently playing. In it I am Grond "the Reckless one" and I made it as the class that my most loyal followers would take. Sth like the prestige classes from BoVD etc.
 

N'raac

First Post
First, I’m curious when he turns green and gains four arms (Grond is a longstanding villain in Hero Games’ Champions Universe…)

Like Ahnehnois, I don’t see why this is needed instead of Barbarians, or would not be a prestige class designed for Barbarians. As a result, I’m comparing this to a Barbarian, leading to the following questions:


  • Good Will saves? Why? They hardly seem like disciplined, cerebral sorts.


  • Same skill points (but more combat training), lose Craft (really? They don’t make weapons or armor?) and Handle Animal (but they’re still good riders?) and gain Sense Motive (they’re insightful? Why?) and SPELLCRAFT (seriously, dude, WTF? They are trained in the ways of Magic?)


  • Any Evil? They seem unlikely to be Lawful…why must they be evil (non-good seems appropriate, but CN or even N seem WAY more appropriate than LE).


  • No shield proficiency, but clearly they are intended to stick to 2 handed weapons anyway.


  • So, get all the advantages of Barbarian Rage and tack a few more on besides – how does that sound balanced?


  • Reduce AC? How low can it be reduced? It probably sucks to begin with, so pretty minimal penalty for the extra damage. And he now doesn't spend money on AC items, so he has more to invest in even more ridiculous levels of damage.


  • Uncanny Dodge (and its Improved version) just come later. Seems odd he gets them at all– he seems much less aware than a Barbarian.


  • Battle Cry seems overpowered as well. The “free action” ices the cake.


  • Does he get Improved Power Attack and Supreme Power Attack even if he does not have Power Attack? Seems like Power Attack should be in there somewhere.

So he loses out on Damage Reduction and Trap Sense to gain a better Rage, the Battle Cry, another damage bonus with a pretty limited down side and a bunch of extra feats culminating in larger size, and otherwise gets pretty much everything the barbarian gets.

Seems like a very one dimensional damage machine in a game with enough fairly one dimensional damage machines already. Why would anyone play a Barbarian instead, given the choice?
 


Ahnehnois

First Post
Thank you for the detailed comments. The size increase doesn't actually occur until 20th level. The previous Brutish size abilities just add some of the aspects of a larger size. Unless you mean while raging, in which case it's just a bit more powerful than the standard rage.
Yes, I meant while raging. It does grant significant advantages, especially reach. Since the character will often be in rage during high-leverage combat situations, even if he's only big while raging, it matters.

Reckless attack is just a feat from a 3rd party sourcebook (can't remember which) that my character is using.
And also reminiscent of a tactical feat in CW IIRC. However, that doesn't make it make sense.

What's actually happening here? Each time his BAB increases, he's getting more reckless. And by the tine he's level 20, he can be so reckless that it is literally easier to hit him than to hit the broad side of a barn. And that's a good thing?

Also, have you crunched the Supreme PA plus reckless assault damage numbers? At level 20, it's potentially +100 base damage, before other modifiers and crits, on an attack that can still realistically hit. The implications for destroying objects are ludicrous. The character in combat is basically an autokill if he hits anything. To me, it's just too much. And it leaves anyone else in the dust.

You are right about the battle cry it needs to be maybe only usable at the first round of combat?
I think it needs to be one opponent per round, and I might consider changing it to the frightened condition for consistency, and perhaps making it hard to repeatedly scare the same opponent.

It is not meant as a PC class for now at least.
Sometimes you can get away with things for evil cults that you wouldn't be able to for general use classes; that's fair.
 

gamerprinter

Mapper/Publisher
Yeah, this build is completely broken and unplayable. If this were for Pathfinder, I'd just make an archetype that fits, but would have usable abilities rather than over-powered ones. Also the suggestion to make this a prestige class (with significantly reduced power) is probably a much better idea.
 

Remove ads

Top