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Dnd 3.5 Homebrew class. Please comment and review
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<blockquote data-quote="Ahnehnois" data-source="post: 6273143" data-attributes="member: 17106"><p>Yes, I meant while raging. It does grant significant advantages, especially reach. Since the character will often be in rage during high-leverage combat situations, even if he's only big while raging, it matters.</p><p></p><p>And also reminiscent of a tactical feat in CW IIRC. However, that doesn't make it make sense.</p><p></p><p>What's actually happening here? Each time his BAB increases, he's getting more reckless. And by the tine he's level 20, he can be so reckless that it is literally easier to hit him than to hit the broad side of a barn. And that's a good thing?</p><p></p><p>Also, have you crunched the Supreme PA plus reckless assault damage numbers? At level 20, it's potentially +100 base damage, before other modifiers and crits, on an attack that can still realistically hit. The implications for destroying objects are ludicrous. The character in combat is basically an autokill if he hits anything. To me, it's just too much. And it leaves anyone else in the dust.</p><p></p><p>I think it needs to be one opponent per round, and I might consider changing it to the frightened condition for consistency, and perhaps making it hard to repeatedly scare the same opponent.</p><p></p><p>Sometimes you can get away with things for evil cults that you wouldn't be able to for general use classes; that's fair.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6273143, member: 17106"] Yes, I meant while raging. It does grant significant advantages, especially reach. Since the character will often be in rage during high-leverage combat situations, even if he's only big while raging, it matters. And also reminiscent of a tactical feat in CW IIRC. However, that doesn't make it make sense. What's actually happening here? Each time his BAB increases, he's getting more reckless. And by the tine he's level 20, he can be so reckless that it is literally easier to hit him than to hit the broad side of a barn. And that's a good thing? Also, have you crunched the Supreme PA plus reckless assault damage numbers? At level 20, it's potentially +100 base damage, before other modifiers and crits, on an attack that can still realistically hit. The implications for destroying objects are ludicrous. The character in combat is basically an autokill if he hits anything. To me, it's just too much. And it leaves anyone else in the dust. I think it needs to be one opponent per round, and I might consider changing it to the frightened condition for consistency, and perhaps making it hard to repeatedly scare the same opponent. Sometimes you can get away with things for evil cults that you wouldn't be able to for general use classes; that's fair. [/QUOTE]
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