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DnD 3.5 no-magic setting, lvl 1
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<blockquote data-quote="Myth and Legend" data-source="post: 5253118" data-attributes="member: 82679"><p>Healing inside combat will not be possible unless you are a Crusader or other class that can self-heal without magic. You do get max HP per level and unlike in the VOTD and Deicide games, the NPCs will get only half HP (as is the norm for NPCs). Healing outside of combat: If we want to be truly historical one would have to sit trough several weeks or moths to heal up fully. I figured this would be too boring and would make you guys too squeamish (taking a hit from a lvl 1 Commoner could incapacitate your char for a week). As such I've considered making some NPC Priests/Druids/Midwives/Wise women/Shamen etc. that can use the Heal skill to recover HP outside of combat.</p><p></p><p>I can also house rule the Heal skill to be more effective. Say, one can recover 1 HP per attempted Heal DC instantly Wis times per day. So you have a + 8 Heal modifier and a Wis of 18 (+4). This means that 4 times per day you can apply the Heal skill as a standard action and so long as you take 10 you can safely recover 18 HP to your target (or yourself).</p><p></p><p>I also want to grant you better freedom with skills. Fighters get Jump and Swim which are useless. As such, I'm thinking of allowing anyone to take any skills up to the maximum for their class. So we can still have a face/healer/spotter etc.</p><p></p><p>Variant Ranger is fine. So are PrCs (upon approval)</p><p></p><p>(Su) and (Ex) abilites are OK to some extent. So long as the ability can be RPed off as an inner power of the spirit/martial training/natural aptitude etc. and it doesn't display as an aura/fireball/flaming eyes etc. it's fine. Anyway as i said everything is up for approval. So:</p><p></p><p>Your job is to ask for it.</p><p>My job is to approve/tweak/replace/suggest/shoot it down.</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5253118, member: 82679"] Healing inside combat will not be possible unless you are a Crusader or other class that can self-heal without magic. You do get max HP per level and unlike in the VOTD and Deicide games, the NPCs will get only half HP (as is the norm for NPCs). Healing outside of combat: If we want to be truly historical one would have to sit trough several weeks or moths to heal up fully. I figured this would be too boring and would make you guys too squeamish (taking a hit from a lvl 1 Commoner could incapacitate your char for a week). As such I've considered making some NPC Priests/Druids/Midwives/Wise women/Shamen etc. that can use the Heal skill to recover HP outside of combat. I can also house rule the Heal skill to be more effective. Say, one can recover 1 HP per attempted Heal DC instantly Wis times per day. So you have a + 8 Heal modifier and a Wis of 18 (+4). This means that 4 times per day you can apply the Heal skill as a standard action and so long as you take 10 you can safely recover 18 HP to your target (or yourself). I also want to grant you better freedom with skills. Fighters get Jump and Swim which are useless. As such, I'm thinking of allowing anyone to take any skills up to the maximum for their class. So we can still have a face/healer/spotter etc. Variant Ranger is fine. So are PrCs (upon approval) (Su) and (Ex) abilites are OK to some extent. So long as the ability can be RPed off as an inner power of the spirit/martial training/natural aptitude etc. and it doesn't display as an aura/fireball/flaming eyes etc. it's fine. Anyway as i said everything is up for approval. So: Your job is to ask for it. My job is to approve/tweak/replace/suggest/shoot it down. [/QUOTE]
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