Myth and Legend
First Post
Disclaimer: This game will start around mid August, probably alongside the Deicide campaing i am prepairing now.
I've been thinking how caster classes are so much better due to there being a spell for everything in the game. And while high-magic can be fun (for the magic guys), I see a tendancy around here for people enjoying swinging swords and not bothering with cheesing up their characters.
Fortunately ML is an avid explorer of ancient and medieval warfare and weapons, and while DnD is very bad at the numbers (weapon weight, attacks etc.) it's still better than nothing.
The setting: You have three options.
1. Earth, 1096, the time of the First Crusade. I'll conveniently ignore the fact that the term Crusade has been created at the 17th Century and that Crusaders did not call themselves that IRL.
2. Earth, 270 BC. Ancient Greek cities, the rising Roman Republic, Gauls, Carthageninans, Seleucids and Egyptians.
3. Homebrew genering Fantasy.
All these will be low to NO magic. A + 3 sword will be something mighty. No insant healing apart from some applications of the Heal skill and herbs/salves. No resurrections. Gods/God do exist even in the Earth settings, as do some extraordinary people like saints, the Oracle at Delphi or the likes, They can perform some magical things. But your average shopkeeper won't have 8 Wizad levels, you woin't have Greater Teleport, and Ressurrection is only castable if you are a carpenter with Divine Ranks.
The party will be a bunch of sword swinging, bow shooting, horse riding manly-men (or women). The majority of the game will be swinging against enemy AC, figuring out how to scale walls or break in to citadels, this sort of stuff. As such, character generation:
32 point buy, max HP per level. Any non-human race or a template is subject to (un)approval especially in the first 2 settings.
Allowed books: Everything.
Allowed classes: Everything that does not cast spells, use psionics, shift Essentia or the likes.
I strongly suggest you get your hands on Complete Warrior, Complete Champion, Complete Scoundrel and the best book on melee classes for 3.5, TOME OF BATTLE. TOB classes outshine anything published elsewhere, so beware. Expect the Grandmasters of the Templars/Hospitaliers/Teutonic Knights to be nasty 16-20 lvl Crusaders with good weapons and armour, and in command of more Cruasers/Kngihts/Cavaliers.
Expect Vercingetorix to be a Fighter/Barbarian/Frenzied Berzerker who can rip your spinal cord out.
Expect the Spartan Hoplites to all be elite warriors with several full BAB classes, most of which from TOB.
As with my Deicide game, I will only accept known players (that is, known to me). We start at lvl 1 unless ya'll want to start at higher level.
I've been thinking how caster classes are so much better due to there being a spell for everything in the game. And while high-magic can be fun (for the magic guys), I see a tendancy around here for people enjoying swinging swords and not bothering with cheesing up their characters.
Fortunately ML is an avid explorer of ancient and medieval warfare and weapons, and while DnD is very bad at the numbers (weapon weight, attacks etc.) it's still better than nothing.
The setting: You have three options.
1. Earth, 1096, the time of the First Crusade. I'll conveniently ignore the fact that the term Crusade has been created at the 17th Century and that Crusaders did not call themselves that IRL.
2. Earth, 270 BC. Ancient Greek cities, the rising Roman Republic, Gauls, Carthageninans, Seleucids and Egyptians.
3. Homebrew genering Fantasy.
All these will be low to NO magic. A + 3 sword will be something mighty. No insant healing apart from some applications of the Heal skill and herbs/salves. No resurrections. Gods/God do exist even in the Earth settings, as do some extraordinary people like saints, the Oracle at Delphi or the likes, They can perform some magical things. But your average shopkeeper won't have 8 Wizad levels, you woin't have Greater Teleport, and Ressurrection is only castable if you are a carpenter with Divine Ranks.
The party will be a bunch of sword swinging, bow shooting, horse riding manly-men (or women). The majority of the game will be swinging against enemy AC, figuring out how to scale walls or break in to citadels, this sort of stuff. As such, character generation:
32 point buy, max HP per level. Any non-human race or a template is subject to (un)approval especially in the first 2 settings.
Allowed books: Everything.
Allowed classes: Everything that does not cast spells, use psionics, shift Essentia or the likes.
I strongly suggest you get your hands on Complete Warrior, Complete Champion, Complete Scoundrel and the best book on melee classes for 3.5, TOME OF BATTLE. TOB classes outshine anything published elsewhere, so beware. Expect the Grandmasters of the Templars/Hospitaliers/Teutonic Knights to be nasty 16-20 lvl Crusaders with good weapons and armour, and in command of more Cruasers/Kngihts/Cavaliers.
Expect Vercingetorix to be a Fighter/Barbarian/Frenzied Berzerker who can rip your spinal cord out.
Expect the Spartan Hoplites to all be elite warriors with several full BAB classes, most of which from TOB.
As with my Deicide game, I will only accept known players (that is, known to me). We start at lvl 1 unless ya'll want to start at higher level.