DnD 3.5 One-Shot Adventure (closed, but always accepting alternets)


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> ooc: I'm not sure why you list the Shield Thugs before Scavatch and Mardin, but I
> also didn't realize that I was going after all the baddies went. I did want to cut off

Uhh... will you settle for oops!?

I thought the list was in order when it obviously wasn't. Sorry. This round the shield thugs'll go after you and you (and Tinner) can have a +1 to hit, fair?

> Describing what I want to do is tough if I don't know what happens before me--if
> someone charges in my direction, I'll whack him. Otherwise, I'm going to charge
> someone myself

That's exactly how you word it. :)
 

Tailspinner, what square are you summoning the cat to? Can you edit in the destination? If it's occupied by the time your turn comes around, I'll put it as close as possible to that location.
 

Lobo Lurker said:
Tailspinner, what square are you summoning the cat to? Can you edit in the destination? If it's occupied by the time your turn comes around, I'll put it as close as possible to that location.

Editted. It lists the space as 10 feet so I gave a 10 feet square (4 spaces) location.
 

Well I'm enjoying the opening battle so far, usually I don't play warriors so I'm glad that I've found a good combination of Greater Invisibility (+22 to hit) + Power Attack (-5 to hit +10 Damage) = Certain swift death.

It's also fun trying to get use to a Ghaeles special abilities. :)
 

Lord_Raven88 said:
*This grants total concealment (Can't attack until Marcus gives himself away 50% miss chance) as well as granting Marcus +22 to melee or ranged attacks.(SRD Combat Mods.).

Greatsword +28 (+5 Base +4 Str +1 MW Great Sword +22 G. Invis -5 Power Attack) 2d6+14 (+4 Str + 10 Power Attack) :D

Bring on the AOO :lol:

Not quite correct. That modifier should be +22. The second two signifying the following:
# The defender loses any Dexterity bonus to AC. This bonus doesn’t apply if the target is blinded.​

Here's the link: http://www.d20srd.org/srd/combat/combatModifiers.htm#favorableandUnfavorableConditions
 

Lobo Lurker said:
> ooc: I'm not sure why you list the Shield Thugs before Scavatch and Mardin, but I
> also didn't realize that I was going after all the baddies went. I did want to cut off

Uhh... will you settle for oops!?

I thought the list was in order when it obviously wasn't. Sorry. This round the shield thugs'll go after you and you (and Tinner) can have a +1 to hit, fair?
I'm just glad I wasn't going crazy. :uhoh: I won't complain about the +1 to hit, but I just wanted to get that straightened out.
Lobo Lurker said:
> Describing what I want to do is tough if I don't know what happens before me--if
> someone charges in my direction, I'll whack him. Otherwise, I'm going to charge
> someone myself

That's exactly how you word it. :)
All righty, that round was easier for me to post to than I thought, then. ;)
Lobo Lurker said:
Not quite correct. That modifier should be +22.
Wow, formatting makes a huge difference. :uhoh:

By the way, you can use the [ sup ] and [ sub ] tags for 22 or 22.
 


Hey Lobo Lurker I just wanted to say that I really like your mapping system, it makes combat so much easier when can visually see where everyone actually is.
 

Lobo Lurker said:
OOC: I added about 40% to the post above, sorry.
With your crafting skills you know plenty about metallic weapons. But these are different. You'd know how to make them in principal, but without ranks in gemcrafting/gemcutting you'd likely ruin a whole lot of product before you made something servicable. Any smith worth is iron knows that gems are much too brittle to make weapons out of... they tend to shatter.
OOC: Does that also take into account the racial bonus to crafting with stone? How could I learn to work with these sorts of materials? Or would it just take a much higher Craft check?
 

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